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misc: chore: Use explicit types in Memory project
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14 changed files with 48 additions and 48 deletions
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@ -234,7 +234,7 @@ namespace Ryujinx.Memory
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nuint pa = TranslateVirtualAddressChecked(va);
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var target = GetPhysicalAddressSpan(pa, data.Length);
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Span<byte> target = GetPhysicalAddressSpan(pa, data.Length);
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bool changed = !data.SequenceEqual(target);
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