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UI: Added option to check for updates in the background
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commit
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11 changed files with 204 additions and 60 deletions
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@ -13,6 +13,7 @@ using Ryujinx.Ava.UI.Models.Input;
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using Ryujinx.Ava.UI.Windows;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Ava.Utilities.Configuration.System;
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using Ryujinx.Ava.Utilities.Configuration.UI;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Common.Configuration.Multiplayer;
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using Ryujinx.Common.GraphicsDriver;
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@ -121,6 +122,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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public bool RememberWindowState { get; set; }
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public bool ShowTitleBar { get; set; }
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public int HideCursor { get; set; }
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public int UpdateCheckerType { get; set; }
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public bool EnableDockedMode { get; set; }
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public bool EnableKeyboard { get; set; }
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public bool EnableMouse { get; set; }
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@ -476,6 +478,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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RememberWindowState = config.RememberWindowState;
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ShowTitleBar = config.ShowTitleBar;
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HideCursor = (int)config.HideCursor.Value;
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UpdateCheckerType = (int)config.UpdateCheckerType.Value;
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GameDirectories.Clear();
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GameDirectories.AddRange(config.UI.GameDirs.Value);
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@ -582,6 +585,7 @@ namespace Ryujinx.Ava.UI.ViewModels
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config.RememberWindowState.Value = RememberWindowState;
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config.ShowTitleBar.Value = ShowTitleBar;
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config.HideCursor.Value = (HideCursorMode)HideCursor;
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config.UpdateCheckerType.Value = (UpdaterType)UpdateCheckerType;
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if (GameDirectoryChanged)
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{
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@ -6,6 +6,7 @@
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xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
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xmlns:ext="clr-namespace:Ryujinx.Ava.Common.Markup"
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xmlns:viewModels="clr-namespace:Ryujinx.Ava.UI.ViewModels"
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xmlns:helper="clr-namespace:Ryujinx.Common.Helper;assembly=Ryujinx.Common"
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mc:Ignorable="d"
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x:DataType="viewModels:SettingsViewModel">
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<Design.DataContext>
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@ -30,18 +31,33 @@
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ToolTip.Tip="{ext:Locale ToggleDiscordTooltip}"
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Text="{ext:Locale SettingsTabGeneralEnableDiscordRichPresence}" />
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</CheckBox>
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<CheckBox IsChecked="{Binding CheckUpdatesOnStart}">
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<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}" />
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</CheckBox>
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<CheckBox IsChecked="{Binding ShowConfirmExit}">
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<TextBlock Text="{ext:Locale SettingsTabGeneralShowConfirmExitDialog}" />
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</CheckBox>
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<CheckBox IsChecked="{Binding RememberWindowState}">
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<TextBlock Text="{ext:Locale SettingsTabGeneralRememberWindowState}" />
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</CheckBox>
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<CheckBox IsChecked="{Binding ShowTitleBar}" Name="ShowTitleBarBox">
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<CheckBox IsChecked="{Binding ShowTitleBar}" IsVisible="{x:Static helper:RunningPlatform.IsWindows}">
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<TextBlock Text="{ext:Locale SettingsTabGeneralShowTitleBar}" />
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</CheckBox>
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<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunch}"
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Width="150" />
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<ComboBox SelectedIndex="{Binding UpdateCheckerType}"
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HorizontalContentAlignment="Left"
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MinWidth="100">
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchOff}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchPromptAtStartup}" />
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</ComboBoxItem>
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<ComboBoxItem>
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<TextBlock Text="{ext:Locale SettingsTabGeneralCheckUpdatesOnLaunchBackground}" />
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</ComboBoxItem>
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</ComboBox>
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</StackPanel>
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<StackPanel Margin="0, 15, 0, 0" Orientation="Horizontal">
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<TextBlock VerticalAlignment="Center"
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Text="{ext:Locale SettingsTabGeneralHideCursor}"
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@ -21,7 +21,6 @@ namespace Ryujinx.Ava.UI.Views.Settings
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public SettingsUiView()
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{
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InitializeComponent();
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ShowTitleBarBox.IsVisible = OperatingSystem.IsWindows();
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AddGameDirButton.Command =
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Commands.Create(() => AddDirButton(GameDirPathBox, ViewModel.GameDirectories, true));
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AddAutoloadDirButton.Command =
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@ -19,6 +19,7 @@ using Ryujinx.Ava.UI.ViewModels;
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using Ryujinx.Ava.Utilities;
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using Ryujinx.Ava.Utilities.AppLibrary;
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using Ryujinx.Ava.Utilities.Configuration;
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using Ryujinx.Ava.Utilities.Configuration.UI;
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using Ryujinx.Common;
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using Ryujinx.Common.Helper;
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using Ryujinx.Common.Logging;
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@ -400,10 +401,29 @@ namespace Ryujinx.Ava.UI.Windows
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await Dispatcher.UIThread.InvokeAsync(async () => await UserErrorDialog.ShowUserErrorDialog(UserError.NoKeys));
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}
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if (ConfigurationState.Instance.CheckUpdatesOnStart && !CommandLineState.HideAvailableUpdates && Updater.CanUpdate())
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if (!Updater.CanUpdate() || CommandLineState.HideAvailableUpdates)
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return;
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switch (ConfigurationState.Instance.UpdateCheckerType.Value)
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{
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await Updater.BeginUpdateAsync()
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.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
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case UpdaterType.PromptAtStartup:
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await Updater.BeginUpdateAsync()
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.Catch(task => Logger.Error?.Print(LogClass.Application, $"Updater Error: {task.Exception}"));
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break;
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case UpdaterType.CheckInBackground:
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if ((await Updater.CheckVersionAsync()).TryGet(out (Version Current, Version Incoming) versions))
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{
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string newVersionString = ReleaseInformation.IsCanaryBuild
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? $"Canary {versions.Current} -> Canary {versions.Incoming}"
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: $"{versions.Current} -> {versions.Incoming}";
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if (versions.Current < versions.Incoming)
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NotificationHelper.ShowInformation(
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title: "Update Available",
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text: newVersionString,
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onClick: () => _ = Updater.BeginUpdateAsync());
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}
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break;
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}
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}
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