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Migrate to .NET 9 (#198)
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@ -54,7 +54,7 @@ failing to meet this requirement may result in a poor gameplay experience or une
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## Latest build
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Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
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Stable builds are made every so often onto a separate "release" branch that then gets put into the releases you know and love.
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These stable builds exist so that the end user can get a more **enjoyable and stable experience**.
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You can find the latest stable release [here](https://github.com/GreemDev/Ryujinx/releases/latest).
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@ -82,7 +82,7 @@ If you are planning to contribute or just want to learn more about this project
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It translates the ARM code to a custom IR, performs a few optimizations, and turns that into x86 code.
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There are three memory manager options available depending on the user's preference, leveraging both software-based (slower) and host-mapped modes (much faster).
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The fastest option (host, unchecked) is set by default.
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Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
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Ryujinx also features an optional Profiled Persistent Translation Cache, which essentially caches translated functions so that they do not need to be translated every time the game loads.
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The net result is a significant reduction in load times (the amount of time between launching a game and arriving at the title screen) for nearly every game.
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NOTE: This feature is enabled by default in the Options menu > System tab.
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You must launch the game at least twice to the title screen or beyond before performance improvements are unlocked on the third launch!
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