Commit graph

20 commits

Author SHA1 Message Date
Evan Husted
c47448628c UI: Print LED setting failed on Debug 2025-02-20 19:29:18 -06:00
Evan Husted
71d8cfd232 misc: chore: Pass rainbow color by reference in the event instead of passing around a packed int. 2025-01-29 20:51:55 -06:00
Evan Husted
023bd5f00f UI: Enable Rainbow cycling in the Settings window 2025-01-29 20:27:01 -06:00
Evan Husted
45125c16cf misc: chore: Use collection expressions in Input projects 2025-01-26 15:43:58 -06:00
Evan Husted
3f12727ef8 input: LED rainbow now updates the LED with the normal gamepad update loop instead of subscribing to an updated event for the rainbow color in SetConfiguration. 2025-01-25 23:13:51 -06:00
Evan Husted
ac401034d7 misc: chore: Use explicit types in input projects 2025-01-25 14:09:05 -06:00
Evan Husted
3b5f6170d1 misc: chore: move Rainbow updating to a separate task started/stopped as needed
update gommon & use the Event class from it to allow easily clearing all handlers when the apphost exits to avoid leftover invalid event handlers in the rainbow event handler list.
More robust config application logic to ensure what needs to happen only happens once
2025-01-24 23:06:59 -06:00
Evan Husted
3541e282ea Fully disconnect gamepad handler for rainbow color if configuration is set with UseRainbowLed false
Also check if its even enabled before setting the rainbow color
Fixes strobing
2025-01-24 16:52:20 -06:00
Otozinclus
1ce37ec317
Add option to change controller LED color (#572)
This allows the user to change the controller LED while using Ryujinx.
Useful for PS4 and PS5 controllers as an example.

You can also use a spectrum-cycling Rainbow color option, or turn the LED off for DualSense controllers.

---------

Co-authored-by: Evan Husted <greem@greemdev.net>
2025-01-24 14:47:36 -06:00
Evan Husted
c03cd50fa3 UI: Add the ability to change a DualSense/DualShock 4's LED color.
Not functional yet. This is the UI & persistence side of #572.
2025-01-22 19:53:39 -06:00
Marco Carvalho
ff6628149d
Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Evan Husted
dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Keaton
f76a97c976
Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
TheToid
0f3c7f920b
Fix for duplicate controller names under Ava when two controllers of the same type are attached (#29) 2024-10-21 10:25:14 -05:00
Evan Husted
b2a35ecf6c misc: Small code improvements. 2024-10-14 15:03:09 -05:00
Evan Husted
92b29ae4a5 Chore: Minor code cleanups 2024-10-10 18:17:46 -05:00
TSRBerry
2989c163a8
editorconfig: Set default encoding to UTF-8 (#5793)
* editorconfig: Add default charset

* Change file encoding from UTF-8-BOM to UTF-8
2023-12-04 14:17:13 +01:00
TSRBerry
2de78a2d55
[Ryujinx.Input.SDL2] Address dotnet-format issues (#5385)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA1806 and a few CA1854 warnings

* Address most dotnet format whitespace warnings

* Add comments to disabled warnings

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Add trailing commas, log errors instead of throwing and remove redundant code
2023-06-26 01:55:25 +00:00
Marco Carvalho
82f90704a0
Blocks should be synchronized on read-only fields (#5212)
* Blocks should be synchronized on read-only fields

* more readonlys

* fix alignment

* more

* Update ISelfController.cs

* simplify new

* simplify new
2023-06-15 00:34:55 +00:00
TSR Berry
cee7121058 Move solution and projects to src 2023-04-27 23:51:14 +02:00
Renamed from Ryujinx.Input.SDL2/SDL2Gamepad.cs (Browse further)