GreemDev
2ea9e945ab
Move locales.json to repository root under "assets" folder
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See merge request ryubing/ryujinx!20
2025-03-30 02:06:04 -05:00
GreemDev
8ad5c73f4c
feature: Turbo Mode
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Adds an elapsed tick multiplier feature which speeds up games which are built upon delta time.
More information: https://web.archive.org/web/20240713135029/https://github.com/Ryujinx/Ryujinx/pull/6456
2025-03-25 02:37:22 +00:00
Evan Husted
638c616ab7
misc: Move systems-like classes out of the base of the Ryujinx project and into Ryujinx.Ava.Systems
2025-03-05 22:27:37 -06:00
Evan Husted
7bdf013ba6
misc: chore: [ci skip] change the initial dynamic values to a proper object initializer
2025-03-05 02:45:34 -06:00
Evan Husted
e07130ecc3
UI: Fix the unformatted title window when not using custom title bar in compat window
2025-03-05 02:35:13 -06:00
Evan Husted
2b06826922
UI: Rework the compatibility list into a Window
2025-03-05 02:08:36 -06:00
Evan Husted
2317c06364
misc: small Avalonia project restructure
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Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00
Vladimir Sokolov
2e4de17472
Custom configuration for each game ( #632 )
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Now you can make a separate configuration (independent file) for each
game. All emulator settings are available except for some UI functionality ones.
The configuration file can be changed and deleted from a separate menu. The
user configuration menu is available through the context menu on a given application.
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Co-authored-by: Evan Husted <greem@greemdev.net>
2025-02-25 21:11:20 -06:00
Evan Husted
6d75410bd2
UI: Use the dynamic Ryujinx/Ryujinx Canary for dialog titles
2025-01-30 21:57:03 -06:00
Evan Husted
3cdaaa0b69
misc: chore: Fix object creation in Avalonia project
2025-01-26 15:16:50 -06:00
Evan Husted
be3bd0bcb5
misc: chore: Use explicit types in the Avalonia project
2025-01-25 14:00:23 -06:00
Evan Husted
f5ce539de9
misc: Move the rest of Ryujinx.UI.Common into other parts of the project.
2024-12-29 19:28:27 -06:00
Evan Husted
412d4065b8
UI: Abstract applet launch logic for future potential applets
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Optimize locale loading (remove always loading english, that was only needed with the old system)
2024-12-25 00:56:01 -06:00
Evan Husted
0bacdb8765
Improve locale file parsing error descriptions
2024-12-24 22:19:58 -06:00
Evan Husted
0ca4d6e921
misc: Move StatusBarSeparator into Controls namespace, rename to MiniVerticalSeparator
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add bulk property change event method
give each markup extension its own property name
2024-12-24 21:55:12 -06:00
Evan Husted
e15a207656
misc: Improve broken locale.json crash message
2024-12-21 18:58:53 -06:00
Evan Husted
77ef82d92a
misc: Cache LocalesJson when loading locale
2024-12-21 18:57:05 -06:00
LotP1
9cddf3b66b
Unified locales ( #391 )
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Use 1 locales file instead of individual files for each langauge.
This makes it easier to keep track of what is missing.
The PR will automatically fix missing locales and throw an error if
anything is incorrect, by running the emulator. That way the person
adding a new locale or new language can just run the emulator once to
populate all the fields, so they can easily begin translating.
2024-12-20 13:27:11 -06:00
Vudjun
6d8738c048
TESTERS WANTED: RyuLDN implementation ( #65 )
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These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.
Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.
Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
Evan Husted
4c83794254
Avalonia: Move LocaleExtension & IconExtension into one namespace to simplify the usage sites in the markup.
2024-11-01 13:00:56 -05:00