Commit graph

141 commits

Author SHA1 Message Date
EmulationEnjoyer
9b90e81817
Fix window sizing when "Show Title Bar" is enabled (#247)
Fixes a bug that causes the main window to not size properly when the
TitleBar is enabled (i.e.: when the TitleBar and MenuStrip are separate
entities). Corrects the size for main window startup and when a user
clicks a "View > Window Size > *Resolution Here*" MenuStripItem

Prior to this fix if a user selects 720p/1080p and "Show Title Bar" is
enabled, the window would be sized smaller than intended and display
black bars on the sides of the render area
2024-11-15 01:26:35 -06:00
Vudjun
6d8738c048
TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
Evan Husted
7369079459 misc: chore: cleanup 2 accidental xml namespaces 2024-11-10 22:23:03 -06:00
Evan Husted
617b81e209 UI: Conditionally enable install/uninstall file types buttons based on whether they're installed already 2024-11-10 20:33:49 -06:00
Evan Husted
69f75f2df1 misc: Fix small code formatting & styling issues 2024-11-10 19:58:02 -06:00
Evan Husted
e26625dfd5 UI: Disable XCI trimmer button when in-game 2024-11-10 16:17:36 -06:00
Vladimir Sokolov
299be822c4
UI: fix: when switching players, it would show old config (#122)
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
2024-11-09 23:24:17 -06:00
Evan Husted
6acd86c890 Fix canary updater & checking if current build is canary. 2024-11-06 19:46:20 -06:00
Evan Husted
730ba44043 misc: Canary-specific naming & other small changes I had that I need to push. 2024-11-06 18:23:27 -06:00
TheToid
4831965404
Add ability to trim and untrim XCI files from the application context menu AND in Bulk (#105) 2024-11-06 17:37:30 -06:00
Luke Warner
47b8145809
Fix fullscreen when using 'Show Title Bar' (#150) 2024-11-06 17:36:30 -06:00
Evan Husted
1c07bf3dd0 misc: Abstract repeated logic in markup extensions & move Updater into the base of the Avalonia project. 2024-11-01 15:48:25 -05:00
Evan Husted
4c83794254 Avalonia: Move LocaleExtension & IconExtension into one namespace to simplify the usage sites in the markup. 2024-11-01 13:00:56 -05:00
Evan Husted
139c195eb7 misc: Replace "" with string.Empty. 2024-11-01 11:57:23 -05:00
Luke Warner
5845787325
Add option to show the old title bar (#101) 2024-10-30 02:22:22 -05:00
TheToid
7038a902c3
Automatically remove invalid dlc and updates as part of auto load (#42)
* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model

* Fixed missing french message for AutoloadDlcAddedMessage
2024-10-27 06:32:32 -05:00
Evan Husted
dfb4854d19 misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Evan Husted
570c7cfaa2 UI: reference recently added translations 2024-10-25 08:36:41 -05:00
Evan Husted
a01a06cd3f 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2024-10-24 14:14:17 -05:00
Vladimir Sokolov
e30ee32eee
Added option to ignore applet (gamepad connection window will not appear when it is disconnected) (#40)
This option is under the hacks category for a reason; use if you know what you're doing.
2024-10-23 20:10:54 -05:00
Keaton
f76a97c976
Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
Evan Husted
741eba2798 UI: Add keybinds to useful things 2024-10-19 16:39:21 -05:00
Evan Husted
59b3ff7802 Ava: Cleanup XML 2024-10-19 16:36:39 -05:00
Evan Husted
c0cc3c4188 UI: Reload games list on locale change. 2024-10-19 16:31:15 -05:00
Evan Husted
01aa8a6a29 UI: I may be stupid. 2024-10-17 12:03:56 -05:00
Evan Husted
430073817c UI: Fix diaglog popups doubling the window controls and laying text over the menu bar. 2024-10-17 11:51:40 -05:00
Evan Husted
045f9a39bb UI: Remove title bar, put icon next to File button. Added icons to most dropdown menu actions. Title bar content is now displayed when hovering the logo in the title bar. 2024-10-17 01:24:16 -05:00
Evan Husted
1800ecc1b4 UI: Add Skyrim, KAFTL & HW:AOC to RPC.
Minor code improvements and comment fixes.
2024-10-16 19:23:11 -05:00
Evan Husted
280b94fc0c I18n: Move low-power PPTC strings into translation files & add german version. 2024-10-15 21:56:20 -05:00
Evan Husted
0faf3f5709 CPU: Add low-power PPTC load mode.
Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
2024-10-14 21:48:21 -05:00
Jimmy Reichley
565acec468
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
2024-10-07 20:08:41 -05:00
ZenoArrows
f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
TSRBerry
6fbf279fac
Add support for multi game XCIs (second try) (#6515)
* Add default values to ApplicationData directly

* Refactor application loading

It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.

* Only include program NCAs where at least one tuple item is not null

* Get application data by title id and add programIndex check back

* Refactor application loading again and remove duplicate code

* Actually use patch ncas for updates

* Fix number of applications found with multi game xcis

* Don't load bundled updates from multi game xcis

* Change ApplicationData.TitleId type to ulong & Add TitleIdString property

* Use cnmt files and ContentCollection to load programs

* Ava: Add updates and DLCs from gamecarts

* Get the cnmt file from its NCA

* Ava: Identify bundled updates in updater window

* Fix the (hopefully) last few bugs

* Add idOffset parameter to GetNcaByType

* Handle missing file for dlc.json

* Ava: Shorten error message for invalid files

* Gtk: Add additional string for bundled updates in TitleUpdateWindow

* Hopefully fix DLC issues

* Apply formatting

* Finally fix DLC issues

* Adjust property names and fileSize field

* Read the correct update file

* Fix wrong casing for application id strings

* Rename TitleId to ApplicationId

* Address review comments

* Apply suggestions from code review

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Gracefully fail when loading pfs for update and dlc window

* Fix applications with multiple programs

* Fix DLCWindow crash on GTK

* Fix some GUI issues

* Remove IsXci again

* Don't add duplicates to update/dlc windows

* Avoid double lookup

* Preserve DLC enabled state for bundled DLCs

* Fix DLCWindow not opening using GTK

* Fix missing information when loading applications from file

* Address review feedback

Rename ContentCollection to ContentMetaData
Fix casing issues in log messages
Use null as the default value for updatePath

* Fix re-adding bundled DLCs every time

* Fix bundled DLCs disappearing

* Abstract common code to open application pfs

* Remove unused imports

* Fix file exists check when loading DLCs

* Load bundled DLCs only using dlc.json

* Load AoC items correctly

* Add all DLCs from a PFS

* Add argument to launch a specific application id

* Use application-id argument for shortcuts if necessary

* Return the application id from the control NCA if possible

* GetApplicationInformation: Don't overwrite application ids

Move SaveDataOwnerId check to the top, since it seems to be more reliable.

* Get application ids from CNMT again

This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab.
Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions.

* Revert erroneous axaml change from adca8900

* Rename title to application

* Wrap nsp/pfs0 case with curly braces

* Check if _applicationData.ControlHolder.ByteSpan is zeros only once

* Catch exceptions while loading applications from nsps

---------

Co-authored-by: gdkchan <gab.dark.100@gmail.com>
2024-07-16 18:17:32 -03:00
sunshineinabox
595e514f18
Use SkiaSharp for Avalonia in place of ImageSharp (#6269)
* Rebased

Transformation all at once

Use SkiaSharp instead of ImageSharp

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Change back unintentionally changed comment

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: Emmanuel Hansen <emmausssss@gmail.com>
2024-07-14 08:16:14 +00:00
yell0wsuit
2b6cc4b353
Add the "Auto" theme option in setting (#6611)
* Add "Follow OS theme" option

* Update App.axaml.cs

* Add "Follow OS theme" option

* Update App.axaml.cs

* Remove `this`

* Remove annotation for nullable reference

* Change into switch expression to make it concise

* Change comments to XML docs

* Update en_US.json

* Fix icons in About dialog do not response to "auto" theme

The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow

* Newline at the end

* newline moment

* Update ThemeManager.cs

* bait to switch to lf

* change to lf

* temp. revert

* Add back ThemeManager.cs common, pls pass the format check

* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block

Finally solve the formatting check

* test formatting

* Update App.axaml.cs

* Ok i seem to forget to add version lol

* Fix info CA1816
2024-05-14 17:00:03 +02:00
MutantAura
d0cc13ce0b
UI: Fix some MainWindow bugs and implement menubar items to change window size. (#6750)
* Do not save window dimensions when maximized.

* Implement option to disable window size/position memory.

* Remove logging statements

* Implement menubar items for common window sizes.

* formatting fixes

* Set 720p window as a composite value.

* Remove unused using

* Fix exception paramter.

* Force restore window when a size change is requested

* Fix some resizing bugs.
2024-05-01 18:21:24 +02:00
Exhigh
56c5dbe557
Fix Cursor States On Windows (#6725)
* [Ava]: Fix Cursor States On Windows

It's been sometime since the last PR #5415 was made and last time i was waiting for Ava 11 to be merged before re-writing the code and along the way forgot about the PR.

Anyway this PR supersedes both #5288 and #5415, and fixes issue: #5136

* Now, the bounds for which the cursor should be detected in renderer should be accurate to any scaling / resolution, taking into account the status and the menu bar. ( This issue was partially resolved by #6450 )

* Reduced the number of times the cursor updates from per frame update to updating only when the cursor state needs to be changed.

* Fixed the issue wherein you weren't able to resize the window, because of the cursor passthrough which caused the cursor to reset from the reset icon or flicker.

* Fixed the issue caused by #6450 which caused the cursor to disappear over the submenus while cursor was set to always hide.

* Changed the cursor state to not disappear while the game is being loaded. ( Needs Feedback ).

* Removed an unused library import.

* PR feedback

* Fix excessive line breaks and whitespaces and other feedback
* Add a check before calculating cursor idle time, such that it calculates only while the cursor mode is OnIdle.

* PR Feedback

* Rework the cursor state check code block

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* A simpler version of the previous implementation.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* PR Feedback

* PR Feedback

---------

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2024-04-28 20:21:08 -03:00
Isaac Marovitz
446f2854a5
Ava UI: Input Menu Refactor (#5826)
* Refactor

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Update src/Ryujinx.Input/ButtonValueType.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add empty line

* Requested renames

* Update src/Ryujinx/UI/Views/Settings/SettingsHotkeysView.axaml.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* Make parent models private readonly

* Fix ControllerInputView

* Make line shorter

* Mac keys in locale

* Double line break

* Fix build

* Get rid of _isValid

* Fix potential race condition

* Rename HasAnyButtonPressed to IsAnyButtonPressed

* Use switches

* Simplify enumeration

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
Co-authored-by: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
2024-04-17 18:52:12 -03:00
jcm
f6d24449b6
Recreate swapchain correctly when toggling VSync (#6521)
Co-authored-by: jcm <butt@butts.com>
2024-03-26 22:54:13 -03:00
gdkchan
dbfe859ed7
Add a few missing locale strings on Avalonia (#6556)
* Add a few missing locale strings on Avalonia

* Rename LDN MitM to ldn_mitm
2024-03-23 16:31:54 -03:00
Mary Guillemard
ec6cb0abb4
infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
2024-03-02 12:51:05 +01:00