Commit graph

662 commits

Author SHA1 Message Date
Evan Husted
a09d314817 UI: Updater: Remove Avalonia migration code. 2024-10-26 08:46:50 -05:00
Evan Husted
75035b3231 UI: Fix crash when using "delete all" button in mod manager. 2024-10-26 08:46:50 -05:00
Evan Husted
9a1bdaae16 UI: Attach dev tools in debug. 2024-10-26 08:46:50 -05:00
Evan Husted
7d88dfa00d UI: Add program icon to windows other than the main 2024-10-25 08:36:41 -05:00
Evan Husted
570c7cfaa2 UI: reference recently added translations 2024-10-25 08:36:41 -05:00
Evan Husted
281be7ca62 misc: Code cleanup 2024-10-25 08:36:41 -05:00
Vladimir Sokolov
c69904afc6
Add descriptions for "ignoring applet" translated into other languages (#59)
* Added description of the "Ignore applet" setting and translated descriptions into all available languages ​​in the emulator
2024-10-25 07:56:21 -05:00
Evan Husted
a01a06cd3f 2 unmerged PRs from original Ryujinx:
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
2024-10-24 14:14:17 -05:00
Evan Husted
7618ef134d misc: Code cleanups. 2024-10-24 14:14:17 -05:00
WhitesCatz
a2cd3c2799
Added missing strings, less transliterated word and grammar fixed. (#54)
Co-authored-by: Evan Husted <gr33m11@gmail.com>
2024-10-24 14:05:14 -05:00
Vladimir Sokolov
e30ee32eee
Added option to ignore applet (gamepad connection window will not appear when it is disconnected) (#40)
This option is under the hacks category for a reason; use if you know what you're doing.
2024-10-23 20:10:54 -05:00
ssc19940105
59277e49c5
Update Simplified Chinese Translation (#51) 2024-10-23 11:20:22 -05:00
Keaton
f76a97c976
Replace 'Expand DRAM' option with dropdown menu (#32)
Allows to use mods that require a larger memory pool to allocate from.
2024-10-21 23:16:41 -05:00
TheToid
0f3c7f920b
Fix for duplicate controller names under Ava when two controllers of the same type are attached (#29) 2024-10-21 10:25:14 -05:00
Nebroc351
9ae89d55ca
i18n: fr_FR: Added missing strings and general improvements (#27) 2024-10-21 09:51:59 -05:00
Evan Husted
decc93bcdc I18n: Improve french translation 2024-10-21 07:40:42 -05:00
Evan Husted
509f6d738c Revert Maximized = Fullscreen changes, fixes #20 2024-10-21 02:43:07 -05:00
Evan Husted
b20613661c misc: Code cleanups 2024-10-19 16:41:04 -05:00
Evan Husted
2facad4be3 UI: Reset RPC state when AppHost stops 2024-10-19 16:40:28 -05:00
Evan Husted
741eba2798 UI: Add keybinds to useful things 2024-10-19 16:39:21 -05:00
Evan Husted
59b3ff7802 Ava: Cleanup XML 2024-10-19 16:36:39 -05:00
Evan Husted
c0cc3c4188 UI: Reload games list on locale change. 2024-10-19 16:31:15 -05:00
Evan Husted
6ca57dd016 UI: No longer download amiibo.ryujinx.org, and remove references to ryujinx.org in localization.
The future of the site is almost certainly for it to go offline, so any HTTP requests needed to be delegated elsewhere or removed entirely to ensure smooth operation of the emulator.
2024-10-19 00:46:13 -05:00
Evan Husted
01aa8a6a29 UI: I may be stupid. 2024-10-17 12:03:56 -05:00
Evan Husted
430073817c UI: Fix diaglog popups doubling the window controls and laying text over the menu bar. 2024-10-17 11:51:40 -05:00
Evan Husted
045f9a39bb UI: Remove title bar, put icon next to File button. Added icons to most dropdown menu actions. Title bar content is now displayed when hovering the logo in the title bar. 2024-10-17 01:24:16 -05:00
Evan Husted
235083ad75 misc: Code cleanups & improvements, again 2024-10-17 01:21:32 -05:00
Evan Husted
a13cf098b4 misc: More cleanup changes 2024-10-16 19:32:18 -05:00
Evan Husted
1800ecc1b4 UI: Add Skyrim, KAFTL & HW:AOC to RPC.
Minor code improvements and comment fixes.
2024-10-16 19:23:11 -05:00
Evan Husted
280b94fc0c I18n: Move low-power PPTC strings into translation files & add german version. 2024-10-15 21:56:20 -05:00
Evan Husted
0faf3f5709 CPU: Add low-power PPTC load mode.
Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
2024-10-14 21:48:21 -05:00
Evan Husted
b2a35ecf6c misc: Small code improvements. 2024-10-14 15:03:09 -05:00
Evan Husted
5f6d9eef6b misc: Use a method to create window titles. 2024-10-14 15:01:31 -05:00
Evan Husted
456f1ec739 UI: Link to the Discord in the About window, more Discord RPC games. 2024-10-12 21:44:13 -05:00
Evan Husted
df9450d2ad misc: More minor code style changes. 2024-10-12 21:43:02 -05:00
Evan Husted
4d311dfc1a UI: RPC: show game version when hovering large image asset. 2024-10-11 23:55:50 -05:00
Evan Husted
5b6e3521d8 misc: More minor style changes. 2024-10-11 23:55:12 -05:00
Evan Husted
169126e511 UI: Remember the last state of UseRandomUuid. 2024-10-11 17:57:20 -05:00
Evan Husted
4c237c4793 misc: Code cleanups & remove references to Patreon & Twitter. 2024-10-11 17:56:59 -05:00
Evan Husted
335eed75ef UI: Extract the 256x256 thumbnail too when extracting the logo. 2024-10-10 21:39:50 -05:00
Evan Husted
92b29ae4a5 Chore: Minor code cleanups 2024-10-10 18:17:46 -05:00
Evan Husted
602251be51 UI: oops, forgot that file 2024-10-10 18:16:43 -05:00
Evan Husted
6da83688b2 UI: Improve Discord RPC for select games & show play time in place of title ID. 2024-10-10 18:15:38 -05:00
Jimmy Reichley
565acec468
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
2024-10-07 20:08:41 -05:00
Evan Husted
12358182aa Remove unused workflows, remove FUNDING.yml, remove GTK3. 2024-10-07 18:29:08 -05:00
gdkchan
062ef43eb4
Revert "Wait for async task to complete (#7122)" (#7318)
This reverts commit ccf96bf5e6.
2024-09-17 16:25:26 -03:00
TSRBerry
ccf96bf5e6
Wait for async task to complete (#7122)
This way exceptions thrown during the execution of CheckLaunchState()
will correctly invoke the unhandled exception handler
and cause Ryujinx to crash.
2024-09-17 15:42:00 -03:00
ZenoArrows
f39e89ece7
Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304)
* Add area sampling scaler to allow for super-sampled anti-aliasing.

* Area scaling filter doesn't have a scaling level.

* Add further clarification to the tooltip on how to achieve supersampling.

* ShaderHelper: Merge the two CompileProgram functions.

* Convert tabs to spaces in area scaling shaders

* Fixup Vulkan and OpenGL project files.

* AreaScaling: Replace texture() by texelFetch() and use integer vectors.

No functional difference, but it cleans up the code a bit.

* AreaScaling: Delete unused sharpening level member.

Also rename _scale to _sharpeningLevel for clarity and consistency.

* AreaScaling: Delete unused scaleX/scaleY uniforms.

* AreaScaling: Force the alpha to 1 when storing the pixel.

* AreaScaling: Remove left-over sharpening buffer.
2024-09-17 15:30:50 -03:00
gdkchan
cf77c011e4
Change 6GB DRAM expansion to 8GB (#7313)
* Change 6GB DRAM expansion to 8GB

* Update texts and tooltips
2024-09-17 15:09:20 -03:00
riperiperi
ca59c3f499
Vulkan: Feedback loop detection and barriers (#7226)
* Vulkan: Feedback loop improvements

This PR allows the Vulkan backend to detect attachment feedback loops. These are currently used in the following ways:

- Partial use of VK_EXT_attachment_feedback_loop_layout
  - All renderable textures have AttachmentFeedbackLoopBitExt
  - Compile pipelines with Color/DepthStencil feedback loop flags when present
- Support using FragmentBarrier for feedback loops (fixes regressions from https://github.com/Ryujinx/Ryujinx/pull/7012 )

TODO:
- AMD GPUs may need layout transitions for it to properly allow textures to be used in feedback loops.
- Use dynamic state for feedback loops. The background pipeline will always miss since feedback loop state isn't known on the GPU project.
- How is the barrier dependency flag used? (DXVK just ignores it, there's no vulkan validation...)
- Improve subpass dependencies to fix validation errors

* Mark field readonly

* Add feedback loop dynamic state

* fix: add MoltenVK resolver workaround

fix: add MoltenVK resolver workaround

* Formatting

* Fix more complaints

* RADV dcc workaround

* Use dynamic state properly, cleanup.

* Use aspects flags in more places
2024-09-01 21:28:16 -03:00