* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model
* Fixed missing french message for AutoloadDlcAddedMessage
Implement shader compile counter (currently not translated, will change, need to pull changes.)
Remove event logic in favor of a single init function.
Thanks @MutantAura
The future of the site is almost certainly for it to go offline, so any HTTP requests needed to be delegated elsewhere or removed entirely to ensure smooth operation of the emulator.
Specifically, this setting causes the translation load core count to get reduced by two-thirds, for lower-power but still fast loading, and for unstable CPUs.
* Add hooks to ApplicationLibrary for loading DLC/updates
* Trigger DLC/update load on games refresh
* Initial moving of DLC/updates to UI.Common
* Use new models in ApplicationLibrary
* Make dlc/updates records; use ApplicationLibrary for loading logic
* Fix a bug with DLC window; rework some logic
* Auto-load bundled DLC on startup
* Autoload DLC
* Add setting for autoloading dlc/updates
* Remove dead code; bind to AppLibrary apps directly in mainwindow
* Stub out bulk dlc menu item
* Add localization; stub out bulk load updates
* Set autoload dirs explicitly
* Begin extracting updates to match DLC refactors
* Add title update autoloading
* Reduce size of settings sections
* Better cache lookup for apps
* Dont reload entire library on game version change
* Remove ApplicationAdded event; always enumerate nsp when autoloading
This way exceptions thrown during the execution of CheckLaunchState()
will correctly invoke the unhandled exception handler
and cause Ryujinx to crash.
* Add area sampling scaler to allow for super-sampled anti-aliasing.
* Area scaling filter doesn't have a scaling level.
* Add further clarification to the tooltip on how to achieve supersampling.
* ShaderHelper: Merge the two CompileProgram functions.
* Convert tabs to spaces in area scaling shaders
* Fixup Vulkan and OpenGL project files.
* AreaScaling: Replace texture() by texelFetch() and use integer vectors.
No functional difference, but it cleans up the code a bit.
* AreaScaling: Delete unused sharpening level member.
Also rename _scale to _sharpeningLevel for clarity and consistency.
* AreaScaling: Delete unused scaleX/scaleY uniforms.
* AreaScaling: Force the alpha to 1 when storing the pixel.
* AreaScaling: Remove left-over sharpening buffer.
* Fix arbitrary sorting by "Favorite" in the UI by making it the same as sorting alphabetically while giving favorites priority.
* Use a more engineered solution rather than string hacks.
* Address code style warnings. Add null checking. Make title name comparison case insensitive.
* one more style fix
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Co-authored-by: Logan Stromberg <lostromb@microsoft.com>
* optimization: Load application metadata only for applications with IDs
* Load applications when necessary
This prevents loading applications when launching an application
directly from the command line (or a shortcut).
Instead, applications will be loaded after the emulation was stopped by the user.
* Show the title in the configured language when launching an application
* Rename DesiredTitleLanguage to DesiredLanguage