* dotnet format style --severity info
Some changes were manually reverted.
* dotnet format analyzers --serverity info
Some changes have been minimally adapted.
* Restore a few unused methods and variables
* Address dotnet format CA1816 warnings
* Address or silence dotnet format CA2208 warnings
* Address or silence dotnet format CA1806 and a few CA1854 warnings
* Address dotnet format CA1822 warnings
* Make dotnet format succeed in style mode
* Address dotnet format CA2208 warnings properly
* Address most dotnet format whitespace warnings
* Apply dotnet format whitespace formatting
A few of them have been manually reverted and the corresponding warning was silenced
* Format if-blocks correctly
* Another rebase, another dotnet format run
* Run dotnet format whitespace after rebase
* Run dotnet format after rebase and remove unused usings
- analyzers
- style
- whitespace
* Add comments to disabled warnings
* Simplify properties and array initialization, Use const when possible, Remove trailing commas
* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"
This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.
* dotnet format whitespace after rebase
* First dotnet format pass
* Fix build issues
* Apply suggestions from code review
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Second dotnet format pass
* Update src/Ryujinx/Modules/Updater/Updater.cs
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* Add trailing commas and improve formatting
* Fix formatting and naming issues
* Rename nvStutterWorkaround to nvidiaStutterWorkaround
* Use using declarations and extend resource lifetimes
* Fix GTK issues
* Add formatting for generated files
* Add trailing commas
---------
Co-authored-by: Ac_K <Acoustik666@gmail.com>
* GAL: Dispose Renderer after running deferred actions
Deferred actions from disposing physical memory instances always dispose the resources in their caches. The renderer can't be disposed before these resources get disposed, otherwise the dispose actions will not actually run, and the ThreadedRenderer may get stuck trying to enqueue too many commands when there is nothing consuming them.
This should fix most instances of the emulator freezing on close.
* Wait for main render commands to finish, but keep RenderThread alive til dispose
* Address some feedback.
* No parameterize needed
* Set thread name as part of constructor
* Port to Ava and SDL2
* gtk: Add missing isMouseInClient check for hide-cursor
* ava: Add missing events and default isCursorInRenderer to true
This is necessary because we don't receive a initial PointerEnter event for some reason.
* Add hide-cursor command line argument
* gtk: Adjust SettingsWindow for hide cursor options
* ava: Adjust SettingsWindow for hide cursor options
* ava: Add override check for HideCursor arg
* Remove copy&paste sins
* ava: Leave a little more room between the options
* gtk: Fix hide cursor issues
* ava: Only hide cursor if it's within the embedded window