I participated in the Ryujinx Korean localisation through crowdin, but
there were some parts that I couldn't express in my own colours because
of the existing translation, but I started from scratch and coloured it
with my own colours.
There were some duplicates while editing, so I fixed them all.
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.
Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.
Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
When switching between players' gamepads while saving settings, then
returning to the previous player, the settings show the default settings
instead of the actual settings applied
* Fixed faulty colon formatting and wrong translations
(The wrong translatations were mostly my fault but you don't need to know that)
* Fixed a typo
* Fixed a couple more colons
* Changed DRamTooltip
* Update fr_FR.json
* Automatically remove invalid dlc and updates as part of auto load
Fixed some minor label spacing issues in options dialog
Removal of unused variable in input view model
* Fixed missing french message for AutoloadDlcAddedMessage
The future of the site is almost certainly for it to go offline, so any HTTP requests needed to be delegated elsewhere or removed entirely to ensure smooth operation of the emulator.
* Add hooks to ApplicationLibrary for loading DLC/updates
* Trigger DLC/update load on games refresh
* Initial moving of DLC/updates to UI.Common
* Use new models in ApplicationLibrary
* Make dlc/updates records; use ApplicationLibrary for loading logic
* Fix a bug with DLC window; rework some logic
* Auto-load bundled DLC on startup
* Autoload DLC
* Add setting for autoloading dlc/updates
* Remove dead code; bind to AppLibrary apps directly in mainwindow
* Stub out bulk dlc menu item
* Add localization; stub out bulk load updates
* Set autoload dirs explicitly
* Begin extracting updates to match DLC refactors
* Add title update autoloading
* Reduce size of settings sections
* Better cache lookup for apps
* Dont reload entire library on game version change
* Remove ApplicationAdded event; always enumerate nsp when autoloading
* Add area sampling scaler to allow for super-sampled anti-aliasing.
* Area scaling filter doesn't have a scaling level.
* Add further clarification to the tooltip on how to achieve supersampling.
* ShaderHelper: Merge the two CompileProgram functions.
* Convert tabs to spaces in area scaling shaders
* Fixup Vulkan and OpenGL project files.
* AreaScaling: Replace texture() by texelFetch() and use integer vectors.
No functional difference, but it cleans up the code a bit.
* AreaScaling: Delete unused sharpening level member.
Also rename _scale to _sharpeningLevel for clarity and consistency.
* AreaScaling: Delete unused scaleX/scaleY uniforms.
* AreaScaling: Force the alpha to 1 when storing the pixel.
* AreaScaling: Remove left-over sharpening buffer.
* Add default values to ApplicationData directly
* Refactor application loading
It should now be possible to load multi game XCIs.
Included updates won't be detected for now.
Opening a game from the command line currently only opens the first one.
* Only include program NCAs where at least one tuple item is not null
* Get application data by title id and add programIndex check back
* Refactor application loading again and remove duplicate code
* Actually use patch ncas for updates
* Fix number of applications found with multi game xcis
* Don't load bundled updates from multi game xcis
* Change ApplicationData.TitleId type to ulong & Add TitleIdString property
* Use cnmt files and ContentCollection to load programs
* Ava: Add updates and DLCs from gamecarts
* Get the cnmt file from its NCA
* Ava: Identify bundled updates in updater window
* Fix the (hopefully) last few bugs
* Add idOffset parameter to GetNcaByType
* Handle missing file for dlc.json
* Ava: Shorten error message for invalid files
* Gtk: Add additional string for bundled updates in TitleUpdateWindow
* Hopefully fix DLC issues
* Apply formatting
* Finally fix DLC issues
* Adjust property names and fileSize field
* Read the correct update file
* Fix wrong casing for application id strings
* Rename TitleId to ApplicationId
* Address review comments
* Apply suggestions from code review
Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Gracefully fail when loading pfs for update and dlc window
* Fix applications with multiple programs
* Fix DLCWindow crash on GTK
* Fix some GUI issues
* Remove IsXci again
* Don't add duplicates to update/dlc windows
* Avoid double lookup
* Preserve DLC enabled state for bundled DLCs
* Fix DLCWindow not opening using GTK
* Fix missing information when loading applications from file
* Address review feedback
Rename ContentCollection to ContentMetaData
Fix casing issues in log messages
Use null as the default value for updatePath
* Fix re-adding bundled DLCs every time
* Fix bundled DLCs disappearing
* Abstract common code to open application pfs
* Remove unused imports
* Fix file exists check when loading DLCs
* Load bundled DLCs only using dlc.json
* Load AoC items correctly
* Add all DLCs from a PFS
* Add argument to launch a specific application id
* Use application-id argument for shortcuts if necessary
* Return the application id from the control NCA if possible
* GetApplicationInformation: Don't overwrite application ids
Move SaveDataOwnerId check to the top, since it seems to be more reliable.
* Get application ids from CNMT again
This commit reverts some parts of 61615b8f0d6f90ae86778958ddc38eaf6dc280ab.
Since the issue wasn't actually related to the application id in CMNTs, we can remove the wrong assumptions.
* Revert erroneous axaml change from adca8900
* Rename title to application
* Wrap nsp/pfs0 case with curly braces
* Check if _applicationData.ControlHolder.ByteSpan is zeros only once
* Catch exceptions while loading applications from nsps
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* Add "Follow OS theme" option
* Update App.axaml.cs
* Add "Follow OS theme" option
* Update App.axaml.cs
* Remove `this`
* Remove annotation for nullable reference
* Change into switch expression to make it concise
* Change comments to XML docs
* Update en_US.json
* Fix icons in About dialog do not response to "auto" theme
The theme icons seemingly use Dark variant event when the OS theme is light. In addition, I added ThemeManager common to make it accessible for both App and AboutWindow
* Newline at the end
* newline moment
* Update ThemeManager.cs
* bait to switch to lf
* change to lf
* temp. revert
* Add back ThemeManager.cs common, pls pass the format check
* I found the mistake: should have put `ThemeManager.OnThemeChanged();` in try block
Finally solve the formatting check
* test formatting
* Update App.axaml.cs
* Ok i seem to forget to add version lol
* Fix info CA1816
* Do not save window dimensions when maximized.
* Implement option to disable window size/position memory.
* Remove logging statements
* Implement menubar items for common window sizes.
* formatting fixes
* Set 720p window as a composite value.
* Remove unused using
* Fix exception paramter.
* Force restore window when a size change is requested
* Fix some resizing bugs.
* New translations en_us.json (French)
* New translations en_us.json (Spanish)
* New translations en_us.json (Arabic)
* New translations en_us.json (German)
* New translations en_us.json (Greek)
* New translations en_us.json (Hebrew)
* New translations en_us.json (Italian)
* New translations en_us.json (Japanese)
* New translations en_us.json (Korean)
* New translations en_us.json (Polish)
* New translations en_us.json (Russian)
* New translations en_us.json (Turkish)
* New translations en_us.json (Ukrainian)
* New translations en_us.json (Chinese Simplified)
* New translations en_us.json (Chinese Traditional)
* New translations en_us.json (Portuguese, Brazilian)
* New translations en_us.json (Thai)
* Add missing Thai language name
* Add new languages
* Enable RTL for Arabic
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Co-authored-by: gdkchan <gab.dark.100@gmail.com>
* misc: Move Ryujinx project to Ryujinx.Gtk3
This breaks release CI for now but that's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* misc: Move Ryujinx.Ava project to Ryujinx
This breaks CI for now, but it's fine.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* infra: Make Avalonia the default UI
Should fix CI after the previous changes.
GTK3 isn't build by the release job anymore, only by PR CI.
This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix missing copy in create_app_bundle.sh
Signed-off-by: Mary Guillemard <mary@mary.zone>
* Fix syntax error
Signed-off-by: Mary Guillemard <mary@mary.zone>
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Signed-off-by: Mary Guillemard <mary@mary.zone>