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7 changed files with 34 additions and 66 deletions
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@ -15,7 +15,7 @@ namespace Ryujinx.BuildValidationTasks
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{
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Console.WriteLine("Running Locale Validation Task...");
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string path = projectPath + "src/Ryujinx/Assets/locales.json";
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string path = projectPath + "assets/locales.json";
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string data;
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using (StreamReader sr = new(path))
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@ -874,57 +874,42 @@ namespace Ryujinx.Graphics.Vulkan
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public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
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CommandBufferScoped cbs,
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BufferHolder src,
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BufferHolder dst,
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BufferHolder srcIndexBuffer,
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BufferHolder dstIndexBuffer,
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IndexBufferPattern pattern,
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int indexSize,
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int srcOffset,
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int indexCount)
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{
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// TODO: Support conversion with primitive restart enabled.
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// TODO: Convert with a compute shader?
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int primitiveCount = pattern.GetPrimitiveCount(indexCount);
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int convertedCount = pattern.GetConvertedCount(indexCount);
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int outputIndexSize = 4;
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Buffer dstBuffer = dstIndexBuffer.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
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Buffer srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
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Buffer dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
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const int ParamsBufferSize = 16 * sizeof(int);
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gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
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Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
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List<BufferCopy> bufferCopy = [];
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int outputOffset = 0;
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shaderParams[8] = pattern.PrimitiveVertices;
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shaderParams[9] = pattern.PrimitiveVerticesOut;
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shaderParams[10] = indexSize;
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shaderParams[11] = outputIndexSize;
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shaderParams[12] = pattern.BaseIndex;
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shaderParams[13] = pattern.IndexStride;
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shaderParams[14] = srcOffset;
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shaderParams[15] = primitiveCount;
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// Try to merge copies of adjacent indices to reduce copy count.
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int sequenceStart = 0;
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int sequenceLength = 0;
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pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]);
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foreach (int index in pattern.GetIndexMapping(indexCount))
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{
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if (sequenceLength > 0)
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{
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if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
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{
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sequenceLength++;
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continue;
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}
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using var patternScoped = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize);
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var patternBuffer = patternScoped.Holder;
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// Commit the copy so far.
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bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
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outputOffset += outputIndexSize * sequenceLength;
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}
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patternBuffer.SetDataUnchecked<int>(patternScoped.Offset, shaderParams);
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sequenceStart = index;
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sequenceLength = 1;
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}
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if (sequenceLength > 0)
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{
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// Commit final pending copy.
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bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
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}
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BufferCopy[] bufferCopyArray = bufferCopy.ToArray();
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_pipeline.SetCommandBuffer(cbs);
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BufferHolder.InsertBufferBarrier(
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gd,
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@ -937,10 +922,11 @@ namespace Ryujinx.Graphics.Vulkan
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0,
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convertedCount * outputIndexSize);
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fixed (BufferCopy* pBufferCopy = bufferCopyArray)
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{
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gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
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}
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_pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(patternScoped.Handle, patternScoped.Offset, ParamsBufferSize))]);
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_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
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_pipeline.SetProgram(_programConvertIndexBuffer);
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_pipeline.DispatchCompute(BitUtils.DivRoundUp(primitiveCount, 16), 1, 1);
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BufferHolder.InsertBufferBarrier(
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gd,
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@ -952,6 +938,8 @@ namespace Ryujinx.Graphics.Vulkan
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PipelineStageFlags.AllCommandsBit,
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0,
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convertedCount * outputIndexSize);
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_pipeline.Finish(gd, cbs);
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}
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public void CopyIncompatibleFormats(
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@ -47,28 +47,6 @@ namespace Ryujinx.Graphics.Vulkan
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return primitiveCount * OffsetIndex.Length;
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}
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public IEnumerable<int> GetIndexMapping(int indexCount)
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{
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int primitiveCount = GetPrimitiveCount(indexCount);
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int index = BaseIndex;
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for (int i = 0; i < primitiveCount; i++)
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{
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if (RepeatStart)
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{
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// Used for triangle fan
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yield return 0;
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}
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for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
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{
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yield return index + OffsetIndex[j];
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}
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index += IndexStride;
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}
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}
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public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
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{
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int primitiveCount = GetPrimitiveCount(vertexCount);
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@ -154,7 +154,7 @@ namespace Ryujinx.Ava.Common.Locale
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{
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Dictionary<LocaleKeys, string> localeStrings = new();
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_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/locales.json")
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_localeData ??= EmbeddedResources.ReadAllText("Ryujinx/Assets/Locale.json")
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.Into(it => JsonHelper.Deserialize(it, LocalesJsonContext.Default.LocalesJson));
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foreach (LocalesEntry locale in _localeData.Value.Locales)
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@ -154,7 +154,9 @@
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<EmbeddedResource Include="..\..\docs\compatibility.csv" LogicalName="RyujinxGameCompatibilityList">
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<Link>Assets\RyujinxGameCompatibility.csv</Link>
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</EmbeddedResource>
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<EmbeddedResource Include="Assets\locales.json" />
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<EmbeddedResource Include="..\..\assets\locales.json">
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<Link>Assets\Locale.json</Link>
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</EmbeddedResource>
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<EmbeddedResource Include="Assets\Styles\Styles.xaml" />
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<EmbeddedResource Include="Assets\Icons\Controller_JoyConLeft.svg" />
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<EmbeddedResource Include="Assets\Icons\Controller_JoyConPair.svg" />
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@ -173,6 +175,6 @@
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<EmbeddedResource Include="Assets\UIImages\Logo_Ryujinx_AntiAlias.png" />
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</ItemGroup>
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<ItemGroup>
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<AdditionalFiles Include="Assets\locales.json" />
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<AdditionalFiles Include="..\..\assets\locales.json" />
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</ItemGroup>
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</Project>
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@ -76,7 +76,7 @@ namespace Ryujinx.Ava.UI.Views.Main
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private static IEnumerable<MenuItem> GenerateLanguageMenuItems()
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{
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const string LocalePath = "Ryujinx/Assets/locales.json";
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const string LocalePath = "Ryujinx/Assets/Locale.json";
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string languageJson = EmbeddedResources.ReadAllText(LocalePath);
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