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4 commits

Author SHA1 Message Date
Keaton
9dd5eec2b8 Merge branch 'feature/vulkan-index-buff-compute' into 'master'
Vulkan: Use compute shader for non-indirect unsupported topology index buffer conversions

See merge request ryubing/ryujinx!15
2025-03-28 21:29:59 +00:00
Hack茶ん
1e6b2ea9ca Update Korean translation 2025-03-28 10:01:12 +00:00
Isaac Marovitz
6b51cd01a9 Fix >16 primitives 2025-03-27 18:23:15 -05:00
Isaac Marovitz
c32e8e1a57 Use compute shader for non indirect index buffer conversion 2025-03-27 18:23:15 -05:00
3 changed files with 39 additions and 73 deletions

View file

@ -874,57 +874,42 @@ namespace Ryujinx.Graphics.Vulkan
public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
CommandBufferScoped cbs,
BufferHolder src,
BufferHolder dst,
BufferHolder srcIndexBuffer,
BufferHolder dstIndexBuffer,
IndexBufferPattern pattern,
int indexSize,
int srcOffset,
int indexCount)
{
// TODO: Support conversion with primitive restart enabled.
// TODO: Convert with a compute shader?
int primitiveCount = pattern.GetPrimitiveCount(indexCount);
int convertedCount = pattern.GetConvertedCount(indexCount);
int outputIndexSize = 4;
Buffer dstBuffer = dstIndexBuffer.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
Buffer srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
Buffer dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
const int ParamsBufferSize = 16 * sizeof(int);
gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
List<BufferCopy> bufferCopy = [];
int outputOffset = 0;
shaderParams[8] = pattern.PrimitiveVertices;
shaderParams[9] = pattern.PrimitiveVerticesOut;
shaderParams[10] = indexSize;
shaderParams[11] = outputIndexSize;
shaderParams[12] = pattern.BaseIndex;
shaderParams[13] = pattern.IndexStride;
shaderParams[14] = srcOffset;
shaderParams[15] = primitiveCount;
// Try to merge copies of adjacent indices to reduce copy count.
int sequenceStart = 0;
int sequenceLength = 0;
pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]);
foreach (int index in pattern.GetIndexMapping(indexCount))
{
if (sequenceLength > 0)
{
if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
{
sequenceLength++;
continue;
}
using var patternScoped = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize);
var patternBuffer = patternScoped.Holder;
// Commit the copy so far.
bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
outputOffset += outputIndexSize * sequenceLength;
}
patternBuffer.SetDataUnchecked<int>(patternScoped.Offset, shaderParams);
sequenceStart = index;
sequenceLength = 1;
}
if (sequenceLength > 0)
{
// Commit final pending copy.
bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
}
BufferCopy[] bufferCopyArray = bufferCopy.ToArray();
_pipeline.SetCommandBuffer(cbs);
BufferHolder.InsertBufferBarrier(
gd,
@ -937,10 +922,11 @@ namespace Ryujinx.Graphics.Vulkan
0,
convertedCount * outputIndexSize);
fixed (BufferCopy* pBufferCopy = bufferCopyArray)
{
gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
}
_pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(patternScoped.Handle, patternScoped.Offset, ParamsBufferSize))]);
_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
_pipeline.SetProgram(_programConvertIndexBuffer);
_pipeline.DispatchCompute(BitUtils.DivRoundUp(primitiveCount, 16), 1, 1);
BufferHolder.InsertBufferBarrier(
gd,
@ -952,6 +938,8 @@ namespace Ryujinx.Graphics.Vulkan
PipelineStageFlags.AllCommandsBit,
0,
convertedCount * outputIndexSize);
_pipeline.Finish(gd, cbs);
}
public void CopyIncompatibleFormats(

View file

@ -47,28 +47,6 @@ namespace Ryujinx.Graphics.Vulkan
return primitiveCount * OffsetIndex.Length;
}
public IEnumerable<int> GetIndexMapping(int indexCount)
{
int primitiveCount = GetPrimitiveCount(indexCount);
int index = BaseIndex;
for (int i = 0; i < primitiveCount; i++)
{
if (RepeatStart)
{
// Used for triangle fan
yield return 0;
}
for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
{
yield return index + OffsetIndex[j];
}
index += IndexStride;
}
}
public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
{
int primitiveCount = GetPrimitiveCount(vertexCount);

View file

@ -4934,7 +4934,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "터보 모드 배수 :",
"no_NO": "Multiplikator i turbomodus:",
"pl_PL": "",
"pt_BR": "",
@ -4959,7 +4959,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "터보 모드 배수 목표 값입니다.\n\n모르면 200으로 두세요.",
"no_NO": "Målverdien for multiplikatoren i turbomodus. \n\nLa syå på 200 hvis du er usikker.",
"pl_PL": "",
"pt_BR": "",
@ -4984,7 +4984,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "터보 모드는 게임이 프레임 속도에 민감하지 않을 때 효과적으로 속도를 높이거나 낮추는 에뮬레이터 기능입니다.\n이 기능은 Ryujinx 키보드 단축키 설정에서 구성할 수 있는 단축키를 사용하여 게임 내에서 전환할 수 있습니다.\n\n모르면 200으로 두세요.",
"no_NO": "Turbo-modus er en emulatorfunksjon som effektivt øker eller senker hastigheten når et spill ikke er følsom for bildefrekvens.\nDu kan slå på denne funksjonen i spillet med en hurtigtast, som kan konfigureres i Ryujinx Keyboard Hotkeys-innstillingene.\n\nLa den stå på 200 hvis du er usikker.",
"pl_PL": "",
"pt_BR": "",
@ -18184,7 +18184,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "{0}FPS({1}밀리초)",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@ -18209,7 +18209,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "{0}FPS({1}밀리초), ({2}%) 터보",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@ -23959,7 +23959,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "터보 모드 :",
"no_NO": "",
"pl_PL": "",
"pt_BR": "",
@ -23984,7 +23984,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "터보 모드 단축키입니다.\nRyujinx CPU 설정에서 터보 모드의 동작을 구성합니다.\n\n모르면 바인딩 해제 상태로 두세요.",
"no_NO": "Hurtigtasten for turbo-modus.\nKonfigurer oppførselen til turbo-modus i Ryujinx CPU-innstillinger.\n\nLa være ubundet hvis du er usikker.",
"pl_PL": "",
"pt_BR": "",
@ -24009,7 +24009,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "",
"ko_KR": "누르고 있는 동안만",
"no_NO": "Bare mens du trykker på",
"pl_PL": "",
"pt_BR": "",
@ -24209,7 +24209,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "플레이 가능",
"ko_KR": "원활",
"no_NO": "Spillbar",
"pl_PL": "",
"pt_BR": "Jogável",
@ -24234,7 +24234,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "게임 내",
"ko_KR": "가능",
"no_NO": "",
"pl_PL": "",
"pt_BR": "No jogo",
@ -24284,7 +24284,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "부",
"ko_KR": "부",
"no_NO": "Starter",
"pl_PL": "",
"pt_BR": "Inicializa",
@ -24309,7 +24309,7 @@
"he_IL": "",
"it_IT": "",
"ja_JP": "",
"ko_KR": "없음",
"ko_KR": "불가능",
"no_NO": "Ingenting",
"pl_PL": "",
"pt_BR": "Nada",