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11 changed files with 118 additions and 64 deletions
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@ -5372,6 +5372,31 @@
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|||
"zh_TW": "忽略控制器小程式"
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}
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},
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{
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"ID": "SettingsTabSystemSkipUserProfilesManager",
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"Translations": {
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"ar_SA": "تخطي مربع حوار 'إدارة الملفات الشخصية للمستخدم'",
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"de_DE": "Überspringen des Dialogs 'Benutzerprofile verwalten'",
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"el_GR": "Παράκαμψη διαλόγου 'Διαχείριση Προφίλ _Χρηστών'",
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"en_US": "Skip dialog 'Manage User Profiles'",
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"es_ES": "Omitir el diálogo 'Gestionar perfiles de usuario'",
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"fr_FR": "Ignorer le dialogue 'Gérer les profils d'utilisateurs'",
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"he_IL": "דילוג על הדיאלוג 'נהל פרופילי משתמש'",
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"it_IT": "Salta la finestra di dialogo 'Gestisci i profili utente'",
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"ja_JP": "「ユーザプロファイルを管理」ダイアログをスキップ",
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"ko_KR": "'사용자 프로필 관리' 대화 상자 건너뛰기",
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"no_NO": "Hopp over dialogen 'Administrere Brukerprofiler'",
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"pl_PL": "Pomiń okno dialogowe 'Zarządzaj profilami użytkowników'",
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"pt_BR": "Ignorar a caixa de diálogo 'Gerenciar Perfis de Usuário'",
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"ru_RU": "Пропустить диалог 'Менеджер учётных записей'",
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"sv_SE": "Hoppa över dialogen 'Hantera användarprofiler'",
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"th_TH": "ข้ามหน้าต่างโต้ตอบ 'จัดการโปรไฟล์ผู้ใช้งาน'",
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"tr_TR": "'Kullanıcı Profillerini Yönet' iletişim kutusunu atla",
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"uk_UA": "Пропустити діалог 'Керувати профілями користувачів'",
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"zh_CN": "跳过对话框“管理用户账户”",
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"zh_TW": "略過對話框「管理使用者設定檔」"
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}
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},
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{
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"ID": "SettingsTabGraphics",
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"Translations": {
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@ -16772,6 +16797,31 @@
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"zh_TW": "在模擬應用程式時如果遊戲手柄中斷連線則不會顯示控制器小程式。\n\n如果不確定,請保持關閉狀態。"
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}
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},
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{
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"ID": "SkipUserProfilesTooltip",
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"Translations": {
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"ar_SA": "",
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"de_DE": "Diese Option überspringt den Dialog 'Benutzerprofile verwalten' während des Spiels und verwendet ein voreingestelltes Profil.\n\nDie Profilumschaltung finden Sie unter 'Einstellungen' - 'Benutzerprofile verwalten'. Wählen Sie das gewünschte Profil aus, bevor Sie das Spiel laden.",
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"el_GR": "Αυτή η επιλογή παρακάμπτει το παράθυρο διαλόγου 'Διαχειριστής Προφίλ Χρήστη' κατά τη διάρκεια του παιχνιδιού, χρησιμοποιώντας ένα προεπιλεγμένο προφίλ.\n\nΗ εναλλαγή προφίλ βρίσκεται στις 'Ρυθμίσεις' - 'Διαχειριστής Προφίλ Χρήστη'. Επιλέξτε το επιθυμητό προφίλ πριν φορτώσετε το παιχνίδι.",
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"en_US": "This option skips the 'Manage User Profiles' dialog during gameplay, using a pre-selected profile.\n\nProfile switching is found in 'Settings' - 'Manager User Profiles'. Select the desired profile before loading the game.",
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"es_ES": "Esta opción omite el diálogo de 'Gestionar perfiles de usuario' durante el juego, utilizando un perfil preseleccionado.\n\nEl cambio de perfil se encuentra en 'Configuración' - 'Gestionar perfiles de usuario'. Seleccione el perfil deseado antes de cargar el juego.",
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"fr_FR": "Cette option permet d'éviter le dialogue du 'Gérer les profils d'utilisateurs' pendant le jeu, en utilisant un profil pré-sélectionné.\n\nLa sélection du profil se trouve dans 'Paramètres' - 'Gérer les profils d'utilisateurs'. Sélectionnez le profil souhaité avant de charger la partie.",
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"he_IL": "",
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"it_IT": "Questa opzione salta la finestra di dialogo 'Gestisci i profili utente' durante il gioco, utilizzando un profilo pre-selezionato.\n\nIl cambio del profilo si trova in 'Impostazioni' - 'Gestisci i profili utente'. Seleziona il profilo desiderato prima di caricare il gioco.",
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"ja_JP": "このオプションは、ゲームプレイ中に「ユーザプロファイルを管理」ダイアログをスキップし、事前に選択されたプロファイルを使用します。\n\nプロファイルの切り替えは、「設定」-「ユーザプロファイルを管理」で見つけることができます。ゲームのロード前に目的のプロファイルをを選択してください。",
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"ko_KR": "이 옵션은 게임 플레이 중 '사용자 프로필 관리' 대화 상자를 건너뛰고, 미리 선택된 프로필을 사용합니다.\n\n프로필 전환은 '설정' - '사용자 프로필 관리'에서 찾을 수 있습니다. 게임 로드 전에 원하는 프로필을 선택하세요.",
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"no_NO": "Dette alternativet hopper over dialogen 'Administrere Brukerprofiler' under spilling, og bruker en forhåndsvalgt profil.\n\nProfilbytte finnes i 'Innstillinger' - 'Administrer Brukerprofiler'. Velg ønsket profil før du laster spillet.",
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"pl_PL": "Ta opcja pomija okno dialogowe 'Zarządzaj profilami użytkowników' podczas gry, używając wcześniej wybrany profil.\n\nPrzełączanie profili można znaleźć w 'Ustawienia' - 'Zarządzaj Profilami Użytkowników'. Wybierz żądany profil przed załadowaniem gry.",
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"pt_BR": "Esta opção ignora a caixa de diálogo 'Gerenciar Perfis de Usuário' durante o jogo, usando um perfil pré-selecionado.\n\nO gerenciamento de perfis pode ser encontrado em 'Configurações' - 'Gerenciar Perfis de Usuários'. Selecione o perfil desejado antes de carregar o jogo.",
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"ru_RU": "Эта опция пропускает диалоговое окно 'Менеджер учётных записей' во время игры, используя предварительно выбранный профиль.\n\nПереключение профилей можно найти в 'Параметры' - 'Менеджер учётных записей'. Выберите желаемый профиль перед загрузкой игры.",
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"sv_SE": "Det här alternativet hoppar över dialogrutan 'Hantera användarprofiler' under spelet och använder en förvald profil.\n\nProfilväxling finns i 'Inställningar' - 'Hantera användarprofiler'. Välj önskad profil innan du laddar spelet.",
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"th_TH": "ตัวเลือกนี้จะข้ามหน้าต่าง 'จัดการโปรไฟล์ผู้ใช้งาน' ระหว่างเล่นเกม โดยใช้โปรไฟล์ที่เลือกไว้ล่วงหน้า\n\nการสลับโปรไฟล์สามารถพบได้ใน 'ตั้งค่า' - 'จัดการโปรไฟล์ผู้ใช้งาน' เลือกโปรไฟล์ที่คุณต้องการก่อนโหลดเกม",
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"tr_TR": "Bu seçenek, oyun sırasında 'Kullanıcı Profillerini Yönet' iletişim kutusunu atlar ve önceden seçilmiş bir profil kullanır.\n\nProfil değiştirme 'Seçenekler' - 'Kullanıcı Profillerini Yönet' bölümünde bulunur. Oyunu yüklemeden önce istediğiniz profili seçin.",
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"uk_UA": "Ця опція пропускає діалогове вікно 'Керувати профілями користувачів' під час гри, використовуючи попередньо вибраний профіль.\n\nПеремикання профілів можна знайти в 'Налаштування' - 'Керувати профілями користувачів'. Виберіть потрібний профіль перед завантаженням гри.",
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"zh_CN": "此选项跳过游戏过程中的“管理用户账户”对话框,使用预选的配置。\n\n可以在“设置” - “管理用户账户”中找到配置文件切换。 在加载游戏之前选择所需的配置文件。",
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"zh_TW": "這個選項跳過遊戲過程中的「管理使用者設定檔」對話框,使用預先選取的設定。\n\n可以在「設定」-「管理使用者設定檔」中找到設定檔切換。 在載入遊戲前選擇您需要的設定檔。"
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}
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},
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{
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"ID": "GraphicsBackendThreadingTooltip",
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"Translations": {
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|
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@ -874,57 +874,42 @@ namespace Ryujinx.Graphics.Vulkan
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public unsafe void ConvertIndexBuffer(VulkanRenderer gd,
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CommandBufferScoped cbs,
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BufferHolder src,
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BufferHolder dst,
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BufferHolder srcIndexBuffer,
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BufferHolder dstIndexBuffer,
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IndexBufferPattern pattern,
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int indexSize,
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int srcOffset,
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int indexCount)
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{
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// TODO: Support conversion with primitive restart enabled.
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// TODO: Convert with a compute shader?
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int primitiveCount = pattern.GetPrimitiveCount(indexCount);
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int convertedCount = pattern.GetConvertedCount(indexCount);
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int outputIndexSize = 4;
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Buffer dstBuffer = dstIndexBuffer.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
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Buffer srcBuffer = src.GetBuffer().Get(cbs, srcOffset, indexCount * indexSize).Value;
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Buffer dstBuffer = dst.GetBuffer().Get(cbs, 0, convertedCount * outputIndexSize).Value;
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const int ParamsBufferSize = 16 * sizeof(int);
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gd.Api.CmdFillBuffer(cbs.CommandBuffer, dstBuffer, 0, Vk.WholeSize, 0);
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Span<int> shaderParams = stackalloc int[ParamsBufferSize / sizeof(int)];
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List<BufferCopy> bufferCopy = [];
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int outputOffset = 0;
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shaderParams[8] = pattern.PrimitiveVertices;
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shaderParams[9] = pattern.PrimitiveVerticesOut;
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shaderParams[10] = indexSize;
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shaderParams[11] = outputIndexSize;
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shaderParams[12] = pattern.BaseIndex;
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shaderParams[13] = pattern.IndexStride;
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shaderParams[14] = srcOffset;
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shaderParams[15] = primitiveCount;
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// Try to merge copies of adjacent indices to reduce copy count.
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int sequenceStart = 0;
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int sequenceLength = 0;
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pattern.OffsetIndex.CopyTo(shaderParams[..pattern.OffsetIndex.Length]);
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foreach (int index in pattern.GetIndexMapping(indexCount))
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{
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if (sequenceLength > 0)
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{
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if (index == sequenceStart + sequenceLength && indexSize == outputIndexSize)
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{
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sequenceLength++;
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continue;
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}
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using var patternScoped = gd.BufferManager.ReserveOrCreate(gd, cbs, ParamsBufferSize);
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var patternBuffer = patternScoped.Holder;
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// Commit the copy so far.
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bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
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outputOffset += outputIndexSize * sequenceLength;
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}
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patternBuffer.SetDataUnchecked<int>(patternScoped.Offset, shaderParams);
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sequenceStart = index;
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sequenceLength = 1;
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}
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if (sequenceLength > 0)
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{
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// Commit final pending copy.
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bufferCopy.Add(new BufferCopy((ulong)(srcOffset + sequenceStart * indexSize), (ulong)outputOffset, (ulong)(indexSize * sequenceLength)));
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}
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BufferCopy[] bufferCopyArray = bufferCopy.ToArray();
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_pipeline.SetCommandBuffer(cbs);
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BufferHolder.InsertBufferBarrier(
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gd,
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@ -937,10 +922,11 @@ namespace Ryujinx.Graphics.Vulkan
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0,
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convertedCount * outputIndexSize);
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fixed (BufferCopy* pBufferCopy = bufferCopyArray)
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{
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gd.Api.CmdCopyBuffer(cbs.CommandBuffer, srcBuffer, dstBuffer, (uint)bufferCopyArray.Length, pBufferCopy);
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}
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_pipeline.SetUniformBuffers([new BufferAssignment(0, new BufferRange(patternScoped.Handle, patternScoped.Offset, ParamsBufferSize))]);
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_pipeline.SetStorageBuffers(1, new[] { srcIndexBuffer.GetBuffer(), dstIndexBuffer.GetBuffer() });
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_pipeline.SetProgram(_programConvertIndexBuffer);
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_pipeline.DispatchCompute(BitUtils.DivRoundUp(primitiveCount, 16), 1, 1);
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BufferHolder.InsertBufferBarrier(
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gd,
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@ -952,6 +938,8 @@ namespace Ryujinx.Graphics.Vulkan
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PipelineStageFlags.AllCommandsBit,
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0,
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convertedCount * outputIndexSize);
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_pipeline.Finish(gd, cbs);
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}
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public void CopyIncompatibleFormats(
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@ -47,28 +47,6 @@ namespace Ryujinx.Graphics.Vulkan
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return primitiveCount * OffsetIndex.Length;
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}
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public IEnumerable<int> GetIndexMapping(int indexCount)
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{
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int primitiveCount = GetPrimitiveCount(indexCount);
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int index = BaseIndex;
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for (int i = 0; i < primitiveCount; i++)
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{
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if (RepeatStart)
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{
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// Used for triangle fan
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yield return 0;
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}
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for (int j = RepeatStart ? 1 : 0; j < OffsetIndex.Length; j++)
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{
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yield return index + OffsetIndex[j];
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}
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index += IndexStride;
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}
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}
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public BufferHandle GetRepeatingBuffer(int vertexCount, out int indexCount)
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{
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int primitiveCount = GetPrimitiveCount(vertexCount);
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|
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@ -150,7 +150,10 @@ namespace Ryujinx.Headless
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if (NeedsOverride(nameof(IgnoreControllerApplet)))
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IgnoreControllerApplet = configurationState.System.IgnoreControllerApplet;
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if (NeedsOverride(nameof(SkipUserProfilesManager)))
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SkipUserProfilesManager = configurationState.System.SkipUserProfilesManager;
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return;
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bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey)));
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@ -414,6 +417,9 @@ namespace Ryujinx.Headless
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[Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")]
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public bool IgnoreControllerApplet { get; set; }
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[Option("skip-user-profiles-manager", Required = false, Default = false, HelpText = "Enable skips the Profiles Manager popup during gameplay. Select the desired profile before starting the game")]
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public bool SkipUserProfilesManager { get; set; }
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// Values
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[Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)]
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|
|
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@ -15,7 +15,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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/// <summary>
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/// The current version of the file format
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/// </summary>
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public const int CurrentVersion = 68;
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public const int CurrentVersion = 69;
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/// <summary>
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/// Version of the configuration file format
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|
@ -187,6 +187,11 @@ namespace Ryujinx.Ava.Systems.Configuration
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/// </summary>
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public bool IgnoreApplet { get; set; }
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/// <summary>
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/// Skip user profiles manager dialog during gameplay(the used profile in the configuration will be selected)
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/// </summary>
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public bool SkipUserProfiles { get; set; }
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/// <summary>
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/// Enables or disables save window size, position and state on close.
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/// </summary>
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|
|
|
@ -103,6 +103,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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System.DramSize.Value = cff.DramSize;
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System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
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System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
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System.SkipUserProfilesManager.Value = cff.SkipUserProfiles;
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System.UseHypervisor.Value = cff.UseHypervisor;
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UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
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|
@ -459,7 +460,8 @@ namespace Ryujinx.Ava.Systems.Configuration
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TurboMode = Key.Unbound,
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TurboModeWhileHeld = false
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};
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})
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}),
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(69, static cff => cff.SkipUserProfiles = false)
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);
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}
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}
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|
|
|
@ -395,6 +395,11 @@ namespace Ryujinx.Ava.Systems.Configuration
|
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/// </summary>
|
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public ReactiveObject<bool> IgnoreControllerApplet { get; private set; }
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/// <summary>
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/// Skip User Profiles Manager
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/// </summary>
|
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public ReactiveObject<bool> SkipUserProfilesManager { get; private set; }
|
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/// <summary>
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/// Uses Hypervisor over JIT if available
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/// </summary>
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|
@ -445,6 +450,8 @@ namespace Ryujinx.Ava.Systems.Configuration
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IgnoreMissingServices.LogChangesToValue(nameof(IgnoreMissingServices));
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IgnoreControllerApplet = new ReactiveObject<bool>();
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IgnoreControllerApplet.LogChangesToValue(nameof(IgnoreControllerApplet));
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SkipUserProfilesManager = new ReactiveObject<bool>();
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SkipUserProfilesManager.LogChangesToValue(nameof(SkipUserProfilesManager));
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AudioVolume = new ReactiveObject<float>();
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AudioVolume.LogChangesToValue(nameof(AudioVolume));
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UseHypervisor = new ReactiveObject<bool>();
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|
|
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@ -82,6 +82,7 @@ namespace Ryujinx.Ava.Systems.Configuration
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DramSize = System.DramSize,
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IgnoreMissingServices = System.IgnoreMissingServices,
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IgnoreApplet = System.IgnoreControllerApplet,
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SkipUserProfiles = System.SkipUserProfilesManager,
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UseHypervisor = System.UseHypervisor,
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GuiColumns = new GuiColumns
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{
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|
@ -206,6 +207,7 @@ namespace Ryujinx.Ava.Systems.Configuration
|
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System.DramSize.Value = MemoryConfiguration.MemoryConfiguration4GiB;
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System.IgnoreMissingServices.Value = false;
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System.IgnoreControllerApplet.Value = false;
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System.SkipUserProfilesManager.Value = false;
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System.UseHypervisor.Value = true;
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Multiplayer.LanInterfaceId.Value = "0";
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Multiplayer.Mode.Value = MultiplayerMode.Disabled;
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|
|
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@ -3,6 +3,7 @@ using Avalonia.Controls;
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using Avalonia.Input;
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using FluentAvalonia.UI.Controls;
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using Ryujinx.Ava.Common.Locale;
|
||||
using Ryujinx.Ava.Systems.Configuration;
|
||||
using Ryujinx.Ava.UI.Controls;
|
||||
using Ryujinx.Ava.UI.Helpers;
|
||||
using Ryujinx.Ava.UI.ViewModels;
|
||||
|
@ -78,6 +79,13 @@ namespace Ryujinx.Ava.UI.Applet
|
|||
|
||||
public static async Task<(UserId Id, bool Result)> ShowInputDialog(ProfileSelectorDialogViewModel viewModel)
|
||||
{
|
||||
|
||||
if (ConfigurationState.Instance.System.SkipUserProfilesManager)
|
||||
{
|
||||
UserId defaultId = viewModel.SelectedUserId;
|
||||
return (defaultId, true);
|
||||
}
|
||||
|
||||
ContentDialog contentDialog = new()
|
||||
{
|
||||
Title = LocaleManager.Instance[LocaleKeys.UserProfileWindowTitle],
|
||||
|
|
|
@ -133,6 +133,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
public bool EnableDiscordIntegration { get; set; }
|
||||
public bool ShowConfirmExit { get; set; }
|
||||
public bool IgnoreApplet { get; set; }
|
||||
public bool SkipUserProfiles { get; set; }
|
||||
public bool RememberWindowState { get; set; }
|
||||
public bool ShowOldUI { get; set; }
|
||||
public int HideCursor { get; set; }
|
||||
|
@ -606,6 +607,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
DramSize = config.System.DramSize;
|
||||
IgnoreMissingServices = config.System.IgnoreMissingServices;
|
||||
IgnoreApplet = config.System.IgnoreControllerApplet;
|
||||
SkipUserProfiles = config.System.SkipUserProfilesManager;
|
||||
|
||||
// CPU
|
||||
EnablePptc = config.System.EnablePtc;
|
||||
|
@ -709,6 +711,7 @@ namespace Ryujinx.Ava.UI.ViewModels
|
|||
config.System.DramSize.Value = DramSize;
|
||||
config.System.IgnoreMissingServices.Value = IgnoreMissingServices;
|
||||
config.System.IgnoreControllerApplet.Value = IgnoreApplet;
|
||||
config.System.SkipUserProfilesManager.Value = SkipUserProfiles;
|
||||
|
||||
// CPU
|
||||
config.System.EnablePtc.Value = EnablePptc;
|
||||
|
|
|
@ -328,6 +328,11 @@
|
|||
ToolTip.Tip="{ext:Locale SettingsTabSystemEnableCustomVSyncIntervalTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemEnableCustomVSyncInterval}" />
|
||||
</CheckBox>
|
||||
<CheckBox
|
||||
IsChecked="{Binding SkipUserProfiles}"
|
||||
ToolTip.Tip="{ext:Locale SkipUserProfilesTooltip}">
|
||||
<TextBlock Text="{ext:Locale SettingsTabSystemSkipUserProfilesManager}" />
|
||||
</CheckBox>
|
||||
</StackPanel>
|
||||
</StackPanel>
|
||||
</Border>
|
||||
|
|
Loading…
Add table
Reference in a new issue