diff --git a/src/Ryujinx.Graphics.Gpu/Window.cs b/src/Ryujinx.Graphics.Gpu/Window.cs index c5186c77b..ad6deb2ee 100644 --- a/src/Ryujinx.Graphics.Gpu/Window.cs +++ b/src/Ryujinx.Graphics.Gpu/Window.cs @@ -314,14 +314,6 @@ namespace Ryujinx.Graphics.Gpu // Create canvas for drawing overlays using var canvas = new SKCanvas(bitmap); - // On Linux with OpenGL, we need to flip the Y-axis because OpenGL uses bottom-left origin - // while SkiaSharp uses top-left origin - if (OperatingSystem.IsLinux()) - { - canvas.Scale(1, -1); - canvas.Translate(0, -height); - } - // Render all overlays _overlayManager.Render(canvas);