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No commits in common. "f7a0b17a073e3b2a0a4bbab46b3ee38d36fb8c9b" and "625ca3f934ab231bfbc8467bdae064f0f93cb6d5" have entirely different histories.

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@ -548,7 +548,6 @@ namespace Ryujinx.HLE.Debugger
if (!BreakpointManager.SetBreakPoint(addr, len, false))
{
ReplyError();
return;
}
ReplyOK();
return;
@ -584,7 +583,6 @@ namespace Ryujinx.HLE.Debugger
if (!BreakpointManager.ClearBreakPoint(addr, len))
{
ReplyError();
return;
}
ReplyOK();
return;
@ -695,7 +693,7 @@ namespace Ryujinx.HLE.Debugger
// If we receive "vCont;c", just continue the process.
// If we receive something like "vCont;c:2e;c:2f" (IDA Pro will send commands like this), continue these threads.
// For "vCont;s:2f;c", `DebugProcess.DebugStep()` will continue and suspend other threads if needed, so we don't do anything here.
// For "vCont;s:2f;c", we only step thread 2f, and do not continue other threads. (Is this correct?)
if (threadActionMap.Values.All(a => a.Action == VContAction.Continue))
{
DebugProcess.DebugContinue();