Commit graph

  • 91fa1debd4
    Report more realistic GPU timestamps when FastGpuTime is enabled (#1139) gdkchan 2020-04-20 09:41:07 -03:00
  • ca8745fc8e
    Avoid temporaries when pre-allocating Store %x, imm8/16/32 (#1123) Ficture Seven 2020-04-20 16:40:13 +04:00
  • 644de99e86
    Implement GPU syncpoints (#980) Thog 2020-04-19 03:25:57 +02:00
  • 4960ab85f8
    Implement Depth Clamping (#1120) mageven 2020-04-17 06:46:49 +05:30
  • 0a7c6caedf
    System Time Offset Implementation (#1101) CJ Bok 2020-04-17 01:18:54 +02:00
  • e4ee61d6c3
    Improve V128 (#1097) Ficture Seven 2020-04-17 02:19:20 +04:00
  • dfecbbe1f4
    Fix oversight in depth range initialization from PR #1093 (#1112) mageven 2020-04-16 08:51:58 +05:30
  • 6a94538b6d
    Ensure account save data exists when launching an extracted game (#1108) Alex Barney 2020-04-14 17:10:27 -07:00
  • 92cc37e365
    Fix negation of HADD2 constant buffer source (#1116) gdkchan 2020-04-14 20:01:26 -03:00
  • ad3d2fb5a9
    Implement update loader and log loaded application info (#1023) Xpl0itR 2020-04-12 22:02:37 +01:00
  • 6052aa17f2
    Print the result name in SetTerminateResult if possible (#1105) Alex Barney 2020-04-12 05:13:23 -07:00
  • 496db602ff
    Optimize %x ^ %x = 0 (#1094) Ficture Seven 2020-04-09 03:36:19 +04:00
  • dc144d2e19
    Use libhac for loading NSO and KIP (#1047) Elise 2020-04-08 00:41:02 +02:00
  • 468d8f841f
    Simple GPU fixes (#1093) mageven 2020-04-07 14:49:45 +05:30
  • e99e6d0ad1
    Use the jump table for HighCq tail continues. (#1088) riperiperi 2020-04-04 09:05:11 +01:00
  • f70cc96464
    libhac: use ApplicationControlProperty instead of Nacp (#1073) Thog 2020-04-03 12:01:26 +02:00
  • 4d93f97408
    Revert SwKbd Applet ReadStruct and fix IApplet's ReadStruct to catch (#1087) mageven 2020-04-03 12:23:06 +05:30
  • e93ca84b14
    Better IPA shader instruction implementation (#1082) gdkchan 2020-04-02 21:20:47 -03:00
  • 2365ddfc36
    HID SharedMem Rework (#1003) mageven 2020-04-03 05:40:02 +05:30
  • 5b5239ab5b
    Remove output interpolation qualifier (#1070) gdkchan 2020-04-01 22:24:55 -03:00
  • 45c7424f7c
    fix tooltip (#1080) Xpl0itR 2020-03-31 19:44:05 +01:00
  • 92b17fc228
    Set default width and height based on monitor resolution (#1046) Xpl0itR 2020-03-30 23:10:13 +01:00
  • 6a7b58e256
    Add warning with an option to disable for settings that impact performance (#1002) Xpl0itR 2020-03-30 22:39:46 +01:00
  • 12d49c37d2
    Make max anisotropy configurable (#1043) Xpl0itR 2020-03-30 22:38:52 +01:00
  • 5a52ca5071 Retrigger CI Thog 2020-03-30 13:54:38 +02:00
  • d599fba711
    Implement FCMP shader instruction (#1067) gdkchan 2020-03-30 07:04:00 -03:00
  • 9948a7be53
    Support constant attributes (with a value of zero) (#1066) gdkchan 2020-03-29 23:11:24 -03:00
  • 8f21db810d
    Reduce requirements for running homebrew (#1053) Thog 2020-03-29 23:23:05 +02:00
  • f9c859c8ba
    Index constant buffer vec4s using ternary expressions. (#1015) riperiperi 2020-03-29 17:24:54 +01:00
  • b18ef8e3a0
    Workaround for AMD and Intel view format bug (#1050) gdkchan 2020-03-29 09:48:39 -03:00
  • 5c1757f7c2
    Escape key now brings up a dialog to confirm you want to stop emulation (#1044) Elise 2020-03-29 14:47:37 +02:00
  • 7ad8b3ef75
    Move the OpActivator to OpCodeTable class for improve performance (#1001) Chenj168 2020-03-29 16:52:56 +08:00
  • 2816b2bf17
    Discord Rich Presence update (#1029) Xpl0itR 2020-03-29 04:25:54 +01:00
  • ab4867505e
    Implement GPU scissors (#1058) gdkchan 2020-03-29 00:02:58 -03:00
  • 06bf25521f
    Implement NOP and stub DEPBAR shader instructions (#1041) Elise 2020-03-26 23:30:16 +01:00
  • 0dd38028cb
    Make Device Location Name configuration (custom TZ) (#1031) Thog 2020-03-25 23:23:21 +01:00
  • 82c3df83c4
    prepo: Add a MessagePack object formatter (#1034) jduncanator 2020-03-26 08:33:18 +11:00
  • 5423daea56
    ui: Make it possible to open the device save directory (#1040) Thog 2020-03-25 18:09:38 +01:00
  • d5670aff77
    Fix unhandled UnauthorizedAccessException causing crash while listing… (#1025) Elise 2020-03-25 17:17:54 +01:00
  • 1586450a38
    Implement VMNMX shader instruction (#1032) gdkchan 2020-03-25 11:49:10 -03:00
  • 56374c8633
    prepo: Implement RequestImmediateTransmission and GetTransmissionStatus (#1033) Ac_K 2020-03-25 12:28:15 +01:00
  • 21c9c04f9f
    Add IMultiCommitManager (#1011) Alex Barney 2020-03-25 01:14:35 -07:00
  • f695a215ad
    Add Fast Paths for Crypto instructions (A32/A64) (#1026) riperiperi 2020-03-25 06:20:29 +00:00
  • a40d8d4a17
    Fix gpu vendor name parsing (#1030) Ac_K 2020-03-25 00:12:01 +01:00
  • daecb1193d
    prepo: Resolve JSON parsing issues in prepo report handling (#1022) jduncanator 2020-03-25 09:26:37 +11:00
  • 17200214df
    Add GPU name in status bar (#984) HorrorTroll 2020-03-25 04:54:09 +07:00
  • 1de16f7653
    Add Fcvtas_S/V & Fcvtau_S/V. (#1018) LDj3SNuD 2020-03-24 22:53:49 +01:00
  • d0960e75aa
    Fix the item name cannot be displayed in profiler view. (#1021) Chenj168 2020-03-25 02:48:03 +09:00
  • e590262531
    friends: Stub GetBlockedUserListIds (#1017) Thog 2020-03-23 22:19:45 +01:00
  • b2d307d34f
    Fix Prepo parsing reports (#1016) Ac_K 2020-03-23 21:58:41 +01:00
  • 6edc929894
    Implement ICMP shader instruction (#1010) gdkchan 2020-03-23 13:32:30 -03:00
  • 9a208c4fb5
    Keep sRGB enabled for texture blits (#1009) gdkchan 2020-03-22 19:34:26 -03:00
  • 49d7b1c7d8
    Implement textureQueryLevels (#1007) gdkchan 2020-03-22 18:31:31 -03:00
  • 31b94f4641
    Move the MakeOp to OpCodeTable class, for reduce the use of ConcurrentDictionary (#996) Chenj168 2020-03-20 13:15:37 +09:00
  • 8e64984158
    Support partial invalidation on texture access (#1000) gdkchan 2020-03-20 00:17:11 -03:00
  • 32d3f3f690
    Implement GetRegionCode and add the RegionCode to settings (#999) Ac_K 2020-03-19 23:37:55 +01:00
  • 561d64e5bf
    Modify TranslatedFunction.GetPointer () to optimize performance (#995) Chenj168 2020-03-20 07:11:20 +09:00
  • 8226997bc7
    CodeGen Optimisations (LSRA and Translator) (#978) riperiperi 2020-03-18 11:44:32 +00:00
  • 7475e180b4
    audren: Accept REV8 (#993) Thog 2020-03-17 23:43:47 +01:00
  • 8bb64ac69c
    Improve shader sampler type selection (#989) gdkchan 2020-03-14 21:24:45 -03:00
  • 8ce3993afa
    Fix GTK window crash by using 24 bit surface on unix, 32 bit on windows. (#976) riperiperi 2020-03-14 21:36:56 +00:00
  • dd433c1296
    Implement AESMC, AESIMC, AESE, AESD and VEOR AArch32 instructions (#982) riperiperi 2020-03-13 23:29:58 +00:00
  • ff2bac9c90
    Implement MME shadow RAM (#987) gdkchan 2020-03-12 22:30:26 -03:00
  • d904706fc0
    Use a Jump Table for direct and indirect calls/jumps, removing transitions to managed (#975) riperiperi 2020-03-12 03:20:55 +00:00
  • c26f3774bd
    Implement VMULL, VMLSL, VRSHR, VQRSHRN, VQRSHRUN AArch32 instructions + other fixes (#977) gdkchan 2020-03-10 21:49:27 -03:00
  • 89ccec197e
    Implement VMOVL and VORR.I32 AArch32 SIMD instructions (#960) gdkchan 2020-03-10 02:17:30 -03:00
  • 08c0e3829b
    Insert the SD card by default (#968) Alex Barney 2020-03-09 15:34:35 -07:00
  • 61d79facd1
    Optimize x64 loads and stores using complex addressing modes (#972) gdkchan 2020-03-09 19:29:34 -03:00
  • e2bb5e8091
    Move status information from the title bar to the new status bar (#948) Xpl0itR 2020-03-07 02:40:06 +00:00
  • ab3b6ea6d4
    A64 SIMD LDP and STP with size = 0b11 is undefined (#971) gdkchan 2020-03-06 23:39:52 -03:00
  • 54501962f6
    Fix branch with CC and predicate, and a case of SYNC propagation (#967) jduncanator 2020-03-06 11:09:49 +11:00
  • 68e15c1a74
    Implement Fast Paths for most A32 SIMD instructions (#952) jduncanator 2020-03-05 11:41:33 +11:00
  • d9ed827696
    Don't decode blocks starting outside mapped memory & undefined instead of throw on invalid sysreg coprocessor (#964) gdkchan 2020-03-04 16:25:27 -03:00
  • 25c3b8b356
    Implement some calls of ISelfController (#965) Ac_K 2020-03-04 04:41:41 +01:00
  • cecbd256a5
    Add support for cache storage (#936) Alex Barney 2020-03-03 07:07:06 -07:00
  • dc97457bf0
    Initial support for double precision shader instructions. (#963) gdkchan 2020-03-03 11:02:08 -03:00
  • 3045c1a186
    update glwidget package (#961) emmauss 2020-03-03 02:49:18 +00:00
  • 47f079d23e
    stub GetNintendoAccountUserResourceCacheForApplication (#962) Thog 2020-03-02 15:07:27 +01:00
  • 3b531de670
    Implement mii:u and mii:e entirely (#955) Thog 2020-03-01 23:56:02 +01:00
  • 7d1a294eae
    Implement SMULWB, SMULWT, SMLAWB, SMLAWT (AArch32) (#953) gdkchan 2020-03-01 04:47:05 -03:00
  • fb0939f9b6
    Add SSAT, SSAT16, USAT and USAT16 ARM32 instructions (#954) gdkchan 2020-02-29 17:51:55 -03:00
  • b8ee5b15ab
    Implement FACGE and FACGT (Scalar and Vector) AArch64 SIMD instructions (#956) gdkchan 2020-02-29 17:51:17 -03:00
  • f35af5f703
    Reduce copy destination size by target mipmap level, rather than source size. (#959) riperiperi 2020-02-29 20:50:44 +00:00
  • 6204f0e47a
    Set Undefined instruction emitter for Undefined property on InstDescriptor (#957) gdkchan 2020-02-29 08:12:15 -03:00
  • b1b6f294f2
    Add most of the A32 instruction set to ARMeilleure (#897) riperiperi 2020-02-23 21:20:40 +00:00
  • 165e658f02
    Actually use the dummy NACP for EnsureApplicationSaveData (#939) Alex Barney 2020-02-18 04:35:47 -07:00
  • 5f6949d9b0
    Improve rendering on resolution lower than 1080p (#944) Thog 2020-02-18 12:34:57 +01:00
  • d736352da2
    Add button in settings to open logs folder (#947) Xpl0itR 2020-02-17 21:35:03 +00:00
  • e5f78fb1d4
    Replace LinkedList by IntrusiveList to avoid allocations on JIT (#931) gdkchan 2020-02-17 18:30:54 -03:00
  • e9a37ca6a8
    Implement GetCurrentIpConfigInfo (#943) Thog 2020-02-17 16:28:41 +01:00
  • d89e90a16e
    Catch System.IO.IOException (#932) Xpl0itR 2020-02-15 20:20:19 +00:00
  • 45d86b8f6f Retrigger Appveyor Thog 2020-02-15 13:08:05 +01:00
  • 91b37ae36e
    Accept gamepad inputs when not focused (#941) Thog 2020-02-15 12:30:53 +01:00
  • 4789f79254
    Fix crash when first starting the emulator (#945) Thog 2020-02-14 23:07:22 +01:00
  • a73fd9e9bd
    Changes to configuration (#811) Xpl0itR 2020-02-14 19:19:13 +00:00
  • dbe3f938c7
    Remove ScopedGlContext (#933) Thog 2020-02-14 11:52:34 +01:00
  • 949bb81a9e
    Add version in all window titles (#935) Ac_K 2020-02-14 11:33:22 +01:00
  • 9e4f668f6c
    Update bindless to indexed conversion code pattern match (#938) gdkchan 2020-02-14 07:29:58 -03:00
  • 5a9dba0756
    Sign-extend shader memory instruction offsets (#934) gdkchan 2020-02-13 21:48:07 -03:00
  • 416ddd0f6e
    Some fixes for the new GLRenderer (#930) Thog 2020-02-13 18:43:29 +01:00