using IExecutionContext = Ryujinx.Cpu.IExecutionContext; namespace Ryujinx.HLE.Debugger { public class ThreadBreakMessage : IMessage { public IExecutionContext Context { get; } public ulong Address { get; } public int Opcode { get; } public ThreadBreakMessage(IExecutionContext context, ulong address, int opcode) { Context = context; Address = address; Opcode = opcode; } } }