using CommandLine; using Gommon; using Ryujinx.Ava.Systems.Configuration; using Ryujinx.Ava.Systems.Configuration.System; using Ryujinx.Common.Configuration; using Ryujinx.Common.Configuration.Hid; using Ryujinx.HLE; using Ryujinx.HLE.HOS.SystemState; using System; using System.Collections.Generic; using System.Linq; using System.Reflection; namespace Ryujinx.Headless { public class Options { public void InheritMainConfig(string[] originalArgs, ConfigurationState configurationState, out bool needsProfileSet) { needsProfileSet = NeedsOverride(nameof(UserProfile)); if (NeedsOverride(nameof(IsFullscreen))) IsFullscreen = configurationState.UI.StartFullscreen; if (NeedsOverride(nameof(EnableKeyboard))) EnableKeyboard = configurationState.Hid.EnableKeyboard; if (NeedsOverride(nameof(EnableMouse))) EnableMouse = configurationState.Hid.EnableMouse; if (NeedsOverride(nameof(HideCursorMode))) HideCursorMode = configurationState.HideCursor; if (NeedsOverride(nameof(DisablePTC))) DisablePTC = !configurationState.System.EnablePtc; if (NeedsOverride(nameof(EnableInternetAccess))) EnableInternetAccess = configurationState.System.EnableInternetAccess; if (NeedsOverride(nameof(DisableFsIntegrityChecks))) DisableFsIntegrityChecks = !configurationState.System.EnableFsIntegrityChecks; if (NeedsOverride(nameof(FsGlobalAccessLogMode))) FsGlobalAccessLogMode = configurationState.System.FsGlobalAccessLogMode; if (NeedsOverride(nameof(VSyncMode))) VSyncMode = configurationState.Graphics.VSyncMode; if (NeedsOverride(nameof(CustomVSyncInterval))) CustomVSyncInterval = configurationState.Graphics.CustomVSyncInterval; if (NeedsOverride(nameof(DisableShaderCache))) DisableShaderCache = !configurationState.Graphics.EnableShaderCache; if (NeedsOverride(nameof(EnableTextureRecompression))) EnableTextureRecompression = configurationState.Graphics.EnableTextureRecompression; if (NeedsOverride(nameof(DisableDockedMode))) DisableDockedMode = !configurationState.System.EnableDockedMode; if (NeedsOverride(nameof(SystemLanguage))) SystemLanguage = configurationState.System.Language.Value.ToHLE(); if (NeedsOverride(nameof(SystemRegion))) SystemRegion = configurationState.System.Region.Value.ToHLE(); if (NeedsOverride(nameof(SystemTimeZone))) SystemTimeZone = configurationState.System.TimeZone; if (NeedsOverride(nameof(SystemTimeOffset))) SystemTimeOffset = configurationState.System.SystemTimeOffset; if (NeedsOverride(nameof(MemoryManagerMode))) MemoryManagerMode = configurationState.System.MemoryManagerMode; if (NeedsOverride(nameof(AudioVolume))) AudioVolume = configurationState.System.AudioVolume; if (NeedsOverride(nameof(UseHypervisor)) && OperatingSystem.IsMacOS()) UseHypervisor = configurationState.System.UseHypervisor; if (NeedsOverride(nameof(MultiplayerLanInterfaceId))) MultiplayerLanInterfaceId = configurationState.Multiplayer.LanInterfaceId; if (NeedsOverride(nameof(DisableFileLog))) DisableFileLog = !configurationState.Logger.EnableFileLog; if (NeedsOverride(nameof(LoggingEnableDebug))) LoggingEnableDebug = configurationState.Logger.EnableDebug; if (NeedsOverride(nameof(LoggingDisableStub))) LoggingDisableStub = !configurationState.Logger.EnableStub; if (NeedsOverride(nameof(LoggingDisableInfo))) LoggingDisableInfo = !configurationState.Logger.EnableInfo; if (NeedsOverride(nameof(LoggingDisableWarning))) LoggingDisableWarning = !configurationState.Logger.EnableWarn; if (NeedsOverride(nameof(LoggingDisableError))) LoggingDisableError = !configurationState.Logger.EnableError; if (NeedsOverride(nameof(LoggingEnableTrace))) LoggingEnableTrace = configurationState.Logger.EnableTrace; if (NeedsOverride(nameof(LoggingDisableGuest))) LoggingDisableGuest = !configurationState.Logger.EnableGuest; if (NeedsOverride(nameof(LoggingEnableFsAccessLog))) LoggingEnableFsAccessLog = configurationState.Logger.EnableFsAccessLog; if (NeedsOverride(nameof(LoggingGraphicsDebugLevel))) LoggingGraphicsDebugLevel = configurationState.Logger.GraphicsDebugLevel; if (NeedsOverride(nameof(ResScale))) ResScale = configurationState.Graphics.ResScale; if (NeedsOverride(nameof(MaxAnisotropy))) MaxAnisotropy = configurationState.Graphics.MaxAnisotropy; if (NeedsOverride(nameof(AspectRatio))) AspectRatio = configurationState.Graphics.AspectRatio; if (NeedsOverride(nameof(BackendThreading))) BackendThreading = configurationState.Graphics.BackendThreading; if (NeedsOverride(nameof(DisableMacroHLE))) DisableMacroHLE = !configurationState.Graphics.EnableMacroHLE; if (NeedsOverride(nameof(GraphicsShadersDumpPath))) GraphicsShadersDumpPath = configurationState.Graphics.ShadersDumpPath; if (NeedsOverride(nameof(GraphicsBackend))) GraphicsBackend = configurationState.Graphics.GraphicsBackend; if (NeedsOverride(nameof(AntiAliasing))) AntiAliasing = configurationState.Graphics.AntiAliasing; if (NeedsOverride(nameof(ScalingFilter))) ScalingFilter = configurationState.Graphics.ScalingFilter; if (NeedsOverride(nameof(ScalingFilterLevel))) ScalingFilterLevel = configurationState.Graphics.ScalingFilterLevel; if (NeedsOverride(nameof(DramSize))) DramSize = configurationState.System.DramSize; if (NeedsOverride(nameof(IgnoreMissingServices))) IgnoreMissingServices = configurationState.System.IgnoreMissingServices; if (NeedsOverride(nameof(IgnoreControllerApplet))) IgnoreControllerApplet = configurationState.System.IgnoreControllerApplet; return; bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey))); } public void InheritMainConfigInput(string[] originalArgs, ConfigurationState configurationState) { Dictionary indicesToProperties = new() { { PlayerIndex.Handheld, (nameof(InputIdHandheld), nameof(InputProfileHandheldName)) }, { PlayerIndex.Player1, (nameof(InputId1), nameof(InputProfile1Name)) }, { PlayerIndex.Player2, (nameof(InputId2), nameof(InputProfile2Name)) }, { PlayerIndex.Player3, (nameof(InputId3), nameof(InputProfile3Name)) }, { PlayerIndex.Player4, (nameof(InputId4), nameof(InputProfile4Name)) }, { PlayerIndex.Player5, (nameof(InputId5), nameof(InputProfile5Name)) }, { PlayerIndex.Player6, (nameof(InputId6), nameof(InputProfile6Name)) }, { PlayerIndex.Player7, (nameof(InputId7), nameof(InputProfile7Name)) }, { PlayerIndex.Player8, (nameof(InputId8), nameof(InputProfile8Name)) } }; foreach ((PlayerIndex playerIndex, _) in indicesToProperties .Where(it => NeedsOverride(it.Value.InputId) && NeedsOverride(it.Value.InputProfileName))) { configurationState.Hid.InputConfig.Value.FindFirst(x => x.PlayerIndex == playerIndex) .IfPresent(ic => InheritedInputConfigs[playerIndex] = ic); } return; bool NeedsOverride(string argKey) => originalArgs.None(arg => arg.TrimStart('-').EqualsIgnoreCase(OptionName(argKey))); } private static string OptionName(string propertyName) => typeof(Options)!.GetProperty(propertyName)!.GetCustomAttribute()!.LongName; // General [Option("use-main-config", Required = false, Default = false, HelpText = "Use the settings from what was configured via the UI.")] public bool InheritConfig { get; set; } [Option("root-data-dir", Required = false, HelpText = "Set the custom folder path for Ryujinx data.")] public string BaseDataDir { get; set; } [Option("profile", Required = false, HelpText = "Set the user profile to launch the game with.")] public string UserProfile { get; set; } [Option("display-id", Required = false, Default = 0, HelpText = "Set the display to use - especially helpful for fullscreen mode. [0-n]")] public int DisplayId { get; set; } [Option("fullscreen", Required = false, Default = false, HelpText = "Launch the game in fullscreen mode.")] public bool IsFullscreen { get; set; } [Option("exclusive-fullscreen", Required = false, Default = false, HelpText = "Launch the game in exclusive fullscreen mode.")] public bool IsExclusiveFullscreen { get; set; } [Option("exclusive-fullscreen-width", Required = false, Default = 1920, HelpText = "Set horizontal resolution for exclusive fullscreen mode.")] public int ExclusiveFullscreenWidth { get; set; } [Option("exclusive-fullscreen-height", Required = false, Default = 1080, HelpText = "Set vertical resolution for exclusive fullscreen mode.")] public int ExclusiveFullscreenHeight { get; set; } // Input [Option("input-profile-1", Required = false, HelpText = "Set the input profile in use for Player 1.")] public string InputProfile1Name { get; set; } [Option("input-profile-2", Required = false, HelpText = "Set the input profile in use for Player 2.")] public string InputProfile2Name { get; set; } [Option("input-profile-3", Required = false, HelpText = "Set the input profile in use for Player 3.")] public string InputProfile3Name { get; set; } [Option("input-profile-4", Required = false, HelpText = "Set the input profile in use for Player 4.")] public string InputProfile4Name { get; set; } [Option("input-profile-5", Required = false, HelpText = "Set the input profile in use for Player 5.")] public string InputProfile5Name { get; set; } [Option("input-profile-6", Required = false, HelpText = "Set the input profile in use for Player 6.")] public string InputProfile6Name { get; set; } [Option("input-profile-7", Required = false, HelpText = "Set the input profile in use for Player 7.")] public string InputProfile7Name { get; set; } [Option("input-profile-8", Required = false, HelpText = "Set the input profile in use for Player 8.")] public string InputProfile8Name { get; set; } [Option("input-profile-handheld", Required = false, HelpText = "Set the input profile in use for the Handheld Player.")] public string InputProfileHandheldName { get; set; } [Option("input-id-1", Required = false, HelpText = "Set the input id in use for Player 1.")] public string InputId1 { get; set; } [Option("input-id-2", Required = false, HelpText = "Set the input id in use for Player 2.")] public string InputId2 { get; set; } [Option("input-id-3", Required = false, HelpText = "Set the input id in use for Player 3.")] public string InputId3 { get; set; } [Option("input-id-4", Required = false, HelpText = "Set the input id in use for Player 4.")] public string InputId4 { get; set; } [Option("input-id-5", Required = false, HelpText = "Set the input id in use for Player 5.")] public string InputId5 { get; set; } [Option("input-id-6", Required = false, HelpText = "Set the input id in use for Player 6.")] public string InputId6 { get; set; } [Option("input-id-7", Required = false, HelpText = "Set the input id in use for Player 7.")] public string InputId7 { get; set; } [Option("input-id-8", Required = false, HelpText = "Set the input id in use for Player 8.")] public string InputId8 { get; set; } [Option("input-id-handheld", Required = false, HelpText = "Set the input id in use for the Handheld Player.")] public string InputIdHandheld { get; set; } [Option("enable-keyboard", Required = false, Default = false, HelpText = "Enable or disable keyboard support (Independent from controllers binding).")] public bool EnableKeyboard { get; set; } [Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")] public bool EnableMouse { get; set; } [Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")] public HideCursorMode HideCursorMode { get; set; } [Option("list-input-profiles", Required = false, HelpText = "List input profiles.")] public bool ListInputProfiles { get; set; } [Option("list-input-ids", Required = false, HelpText = "List input IDs.")] public bool ListInputIds { get; set; } // System [Option("disable-ptc", Required = false, HelpText = "Disables profiled persistent translation cache.")] public bool DisablePTC { get; set; } [Option("enable-internet-connection", Required = false, Default = false, HelpText = "Enables guest Internet connection.")] public bool EnableInternetAccess { get; set; } [Option("disable-fs-integrity-checks", Required = false, HelpText = "Disables integrity checks on Game content files.")] public bool DisableFsIntegrityChecks { get; set; } [Option("fs-global-access-log-mode", Required = false, Default = 0, HelpText = "Enables FS access log output to the console.")] public int FsGlobalAccessLogMode { get; set; } [Option("vsync-mode", Required = false, Default = VSyncMode.Switch, HelpText = "Sets the emulated VSync mode (Switch, Unbounded, or Custom).")] public VSyncMode VSyncMode { get; set; } [Option("custom-refresh-rate", Required = false, Default = 90, HelpText = "Sets the custom refresh rate target value (integer).")] public int CustomVSyncInterval { get; set; } [Option("disable-shader-cache", Required = false, HelpText = "Disables Shader cache.")] public bool DisableShaderCache { get; set; } [Option("enable-texture-recompression", Required = false, Default = false, HelpText = "Enables Texture recompression.")] public bool EnableTextureRecompression { get; set; } [Option("disable-docked-mode", Required = false, HelpText = "Disables Docked Mode.")] public bool DisableDockedMode { get; set; } [Option("system-language", Required = false, Default = SystemLanguage.AmericanEnglish, HelpText = "Change System Language.")] public SystemLanguage SystemLanguage { get; set; } [Option("system-region", Required = false, Default = RegionCode.USA, HelpText = "Change System Region.")] public RegionCode SystemRegion { get; set; } [Option("system-timezone", Required = false, Default = "UTC", HelpText = "Change System TimeZone.")] public string SystemTimeZone { get; set; } [Option("system-time-offset", Required = false, Default = 0, HelpText = "Change System Time Offset in seconds.")] public long SystemTimeOffset { get; set; } [Option("memory-manager-mode", Required = false, Default = MemoryManagerMode.HostMappedUnsafe, HelpText = "The selected memory manager mode.")] public MemoryManagerMode MemoryManagerMode { get; set; } [Option("audio-volume", Required = false, Default = 1.0f, HelpText = "The audio level (0 to 1).")] public float AudioVolume { get; set; } [Option("use-hypervisor", Required = false, Default = true, HelpText = "Uses Hypervisor over JIT if available.")] public bool? UseHypervisor { get; set; } [Option("lan-interface-id", Required = false, Default = "0", HelpText = "GUID for the network interface used by LAN.")] public string MultiplayerLanInterfaceId { get; set; } // Logging [Option("disable-file-logging", Required = false, Default = false, HelpText = "Disables logging to a file on disk.")] public bool DisableFileLog { get; set; } [Option("enable-debug-logs", Required = false, Default = false, HelpText = "Enables printing debug log messages.")] public bool LoggingEnableDebug { get; set; } [Option("disable-stub-logs", Required = false, HelpText = "Disables printing stub log messages.")] public bool LoggingDisableStub { get; set; } [Option("disable-info-logs", Required = false, HelpText = "Disables printing info log messages.")] public bool LoggingDisableInfo { get; set; } [Option("disable-warning-logs", Required = false, HelpText = "Disables printing warning log messages.")] public bool LoggingDisableWarning { get; set; } [Option("disable-error-logs", Required = false, HelpText = "Disables printing error log messages.")] public bool LoggingDisableError { get; set; } [Option("enable-trace-logs", Required = false, Default = false, HelpText = "Enables printing trace log messages.")] public bool LoggingEnableTrace { get; set; } [Option("disable-guest-logs", Required = false, HelpText = "Disables printing guest log messages.")] public bool LoggingDisableGuest { get; set; } [Option("enable-fs-access-logs", Required = false, Default = false, HelpText = "Enables printing FS access log messages.")] public bool LoggingEnableFsAccessLog { get; set; } [Option("graphics-debug-level", Required = false, Default = GraphicsDebugLevel.None, HelpText = "Change Graphics API debug log level.")] public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; } // Graphics [Option("resolution-scale", Required = false, Default = 1, HelpText = "Resolution Scale. A floating point scale applied to applicable render targets.")] public float ResScale { get; set; } [Option("max-anisotropy", Required = false, Default = -1, HelpText = "Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.")] public float MaxAnisotropy { get; set; } [Option("aspect-ratio", Required = false, Default = AspectRatio.Fixed16x9, HelpText = "Aspect Ratio applied to the renderer window.")] public AspectRatio AspectRatio { get; set; } [Option("backend-threading", Required = false, Default = BackendThreading.Auto, HelpText = "Whether or not backend threading is enabled. The \"Auto\" setting will determine whether threading should be enabled at runtime.")] public BackendThreading BackendThreading { get; set; } [Option("disable-macro-hle", Required = false, HelpText = "Disables high-level emulation of Macro code. Leaving this enabled improves performance but may cause graphical glitches in some games.")] public bool DisableMacroHLE { get; set; } [Option("graphics-shaders-dump-path", Required = false, HelpText = "Dumps shaders in this local directory. (Developer only)")] public string GraphicsShadersDumpPath { get; set; } [Option("graphics-backend", Required = false, Default = GraphicsBackend.Vulkan, HelpText = "Change Graphics Backend to use.")] public GraphicsBackend GraphicsBackend { get; set; } [Option("preferred-gpu-vendor", Required = false, Default = "", HelpText = "When using the Vulkan backend, prefer using the GPU from the specified vendor.")] public string PreferredGPUVendor { get; set; } [Option("anti-aliasing", Required = false, Default = AntiAliasing.None, HelpText = "Set the type of anti aliasing being used. [None|Fxaa|SmaaLow|SmaaMedium|SmaaHigh|SmaaUltra]")] public AntiAliasing AntiAliasing { get; set; } [Option("scaling-filter", Required = false, Default = ScalingFilter.Bilinear, HelpText = "Set the scaling filter. [Bilinear|Nearest|Fsr|Area]")] public ScalingFilter ScalingFilter { get; set; } [Option("scaling-filter-level", Required = false, Default = 0, HelpText = "Set the scaling filter intensity (currently only applies to FSR). [0-100]")] public int ScalingFilterLevel { get; set; } // Hacks [Option("dram-size", Required = false, Default = MemoryConfiguration.MemoryConfiguration4GiB, HelpText = "Set the RAM amount on the emulated system.")] public MemoryConfiguration DramSize { get; set; } [Option("ignore-missing-services", Required = false, Default = false, HelpText = "Enable ignoring missing services.")] public bool IgnoreMissingServices { get; set; } [Option("ignore-controller-applet", Required = false, Default = false, HelpText = "Enable ignoring the controller applet when your game loses connection to your controller.")] public bool IgnoreControllerApplet { get; set; } // Values [Value(0, MetaName = "input", HelpText = "Input to load.", Required = true)] public string InputPath { get; set; } public SafeDictionary InheritedInputConfigs = new(); } }