ryujinx/src/Ryujinx.Graphics.Gpu/Image
2024-12-19 18:52:25 -06:00
..
AutoDeleteCache.cs Textures : Increase the amount of VRAM Cache available for Textures based on selected DRAM. (#36) 2024-11-01 06:46:29 -05:00
FormatInfo.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00
FormatTable.cs Change packed aliasing formats to UInt (#6358) 2024-02-24 19:02:20 -03:00
ITextureDescriptor.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Pool.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
PoolCache.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
ReductionFilter.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Sampler.cs Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
SamplerDescriptor.cs Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
SamplerMinFilter.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
SamplerMipFilter.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
SamplerPool.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
SamplerPoolCache.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Texture.cs Replace passing by IMemoryOwner<byte> with passing by concrete MemoryOwner<byte> (#7171) 2024-09-18 23:00:54 -03:00
TextureBindingInfo.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00
TextureBindingsArrayCache.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00
TextureBindingsManager.cs Add support for sampler sRGB disable (#7312) 2024-09-19 14:38:30 -03:00
TextureCache.cs Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
TextureCompatibility.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00
TextureComponent.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
TextureDependency.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureDescriptor.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
TextureDescriptorType.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
TextureGroup.cs Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
TextureGroupHandle.cs Make TextureGroup.ClearModified thread safe (#6686) 2024-05-14 17:06:36 +02:00
TextureInfo.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
TextureManager.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
TextureMatchQuality.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureMsaaMode.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
TexturePool.cs Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
TexturePoolCache.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
TextureScaleMode.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureSearchFlags.cs GPU: Discard data when getting texture before full clear (#5719) 2023-09-25 23:07:03 +02:00
TextureTarget.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
TextureViewCompatibility.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00