ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Spirv
gdkchan 1c7a90ef35
Stop identifying shader textures with handle and cbuf, use binding instead (#5266)
* Stop identifying shader textures with handle and cbuf, use binding instead

* Remove now unused code

* Consider image operations as having accurate type information too

I don't know why that was not the case before

* Fix missing unscale on InsertCoordNormalization, stop calling SetUsageFlagsForTextureQuery when not needed

* Shader cache version bump

* Change get texture methods to return descriptors created from ResourceManager state

 This is required to ensure that reserved textures and images will not be bound as a guest texture/image

* Fix BindlessElimination.SetHandle inserting coords at the wrong place
2023-07-03 14:29:27 -03:00
..
CodeGenContext.cs Stop identifying shader textures with handle and cbuf, use binding instead (#5266) 2023-07-03 14:29:27 -03:00
Declarations.cs Stop identifying shader textures with handle and cbuf, use binding instead (#5266) 2023-07-03 14:29:27 -03:00
EnumConversion.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
Instructions.cs Stop identifying shader textures with handle and cbuf, use binding instead (#5266) 2023-07-03 14:29:27 -03:00
IoMap.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
OperationResult.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
SpirvDelegates.cs Generate scaling helper functions on IR (#4714) 2023-05-25 17:46:58 -03:00
SpirvGenerator.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00