ryujinx/src/Ryujinx.Audio/Renderer/Server/CommandProcessingTimeEstimatorVersion4.cs
2025-05-30 17:08:34 -05:00

47 lines
1.2 KiB
C#

using Ryujinx.Audio.Renderer.Dsp.Command;
using System.Diagnostics;
namespace Ryujinx.Audio.Renderer.Server
{
/// <summary>
/// <see cref="ICommandProcessingTimeEstimator"/> version 4. (added with REV10)
/// </summary>
public class CommandProcessingTimeEstimatorVersion4 : CommandProcessingTimeEstimatorVersion3
{
public CommandProcessingTimeEstimatorVersion4(uint sampleCount, uint bufferCount) : base(sampleCount, bufferCount) { }
public override uint Estimate(MultiTapBiquadFilterCommand command)
{
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
return (uint)7424.5f;
}
return (uint)9730.4f;
}
public override uint Estimate(CaptureBufferCommand command)
{
Debug.Assert(SampleCount is 160 or 240);
if (SampleCount == 160)
{
if (command.Enabled)
{
return (uint)435.2f;
}
return (uint)4261.0f;
}
if (command.Enabled)
{
return (uint)5858.26f;
}
return (uint)435.2f;
}
}
}