ryujinx/src/Ryujinx/DiscordIntegrationModule.cs
Evan Husted 2d7700949c UI: Play Report Analysis V2
Support for multiple keys per game, and provide an order of resolution via Priority.

(Currently) functionally identical to before, as only BOTW Master Mode is supported.
2025-02-02 16:07:30 -06:00

182 lines
6.6 KiB
C#

using DiscordRPC;
using Gommon;
using MsgPack;
using Ryujinx.Ava.Utilities;
using Ryujinx.Ava.Utilities.AppLibrary;
using Ryujinx.Ava.Utilities.Configuration;
using Ryujinx.Common;
using Ryujinx.Common.Helper;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using Ryujinx.HLE.Loaders.Processes;
using Ryujinx.Horizon;
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using System.Text;
namespace Ryujinx.Ava
{
public static class DiscordIntegrationModule
{
public static Timestamps EmulatorStartedAt { get; set; }
public static Timestamps GuestAppStartedAt { get; set; }
private static string VersionString
=> (ReleaseInformation.IsCanaryBuild ? "Canary " : string.Empty) + $"v{ReleaseInformation.Version}";
private static readonly string _description =
ReleaseInformation.IsValid
? $"{VersionString} {ReleaseInformation.ReleaseChannelOwner}/{ReleaseInformation.ReleaseChannelSourceRepo}@{ReleaseInformation.BuildGitHash}"
: "dev build";
private const string ApplicationId = "1293250299716173864";
private const int ApplicationByteLimit = 128;
private const string Ellipsis = "…";
private static DiscordRpcClient _discordClient;
private static RichPresence _discordPresenceMain;
private static RichPresence _discordPresencePlaying;
public static void Initialize()
{
_discordPresenceMain = new RichPresence
{
Assets = new Assets
{
LargeImageKey = "ryujinx", LargeImageText = TruncateToByteLength(_description)
},
Details = "Main Menu",
State = "Idling",
Timestamps = EmulatorStartedAt
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
TitleIDs.CurrentApplication.Event += (_, e) => Use(e.NewValue);
HorizonStatic.PlayReportPrinted += HandlePlayReport;
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
{
if (evnt.OldValue != evnt.NewValue)
{
// If the integration was active, disable it and unload everything
if (evnt.OldValue)
{
_discordClient?.Dispose();
_discordClient = null;
}
// If we need to activate it and the client isn't active, initialize it
if (evnt.NewValue && _discordClient == null)
{
_discordClient = new DiscordRpcClient(ApplicationId);
_discordClient.Initialize();
Use(TitleIDs.CurrentApplication);
}
}
}
public static void Use(Optional<string> titleId)
{
if (titleId.TryGet(out string tid))
SwitchToPlayingState(
ApplicationLibrary.LoadAndSaveMetaData(tid),
Switch.Shared.Processes.ActiveApplication
);
else
SwitchToMainState();
}
private static RichPresence CreatePlayingState(ApplicationMetadata appMeta, ProcessResult procRes) =>
new()
{
Assets = new Assets
{
LargeImageKey = TitleIDs.GetDiscordGameAsset(procRes.ProgramIdText),
LargeImageText = TruncateToByteLength($"{appMeta.Title} (v{procRes.DisplayVersion})"),
SmallImageKey = "ryujinx",
SmallImageText = TruncateToByteLength(_description)
},
Details = TruncateToByteLength($"Playing {appMeta.Title}"),
State = appMeta.LastPlayed.HasValue && appMeta.TimePlayed.TotalSeconds > 5
? $"Total play time: {ValueFormatUtils.FormatTimeSpan(appMeta.TimePlayed)}"
: "Never played",
Timestamps = GuestAppStartedAt ??= Timestamps.Now
};
private static void SwitchToPlayingState(ApplicationMetadata appMeta, ProcessResult procRes)
{
_discordClient?.SetPresence(_discordPresencePlaying ??= CreatePlayingState(appMeta, procRes));
}
private static void UpdatePlayingState()
{
_discordClient?.SetPresence(_discordPresencePlaying);
}
private static void SwitchToMainState()
{
_discordClient?.SetPresence(_discordPresenceMain);
_discordPresencePlaying = null;
}
private static readonly PlayReportAnalyzer _playReportAnalyzer = new PlayReportAnalyzer()
.AddSpec( // Breath of the Wild
"01007ef00011e000",
gameSpec =>
gameSpec.AddValueFormatter("IsHardMode", val => val is 1 ? "Playing Master Mode" : "Playing Normal Mode")
);
private static void HandlePlayReport(MessagePackObject playReport)
{
if (!TitleIDs.CurrentApplication.Value.HasValue) return;
if (_discordPresencePlaying is null) return;
Optional<string> details = _playReportAnalyzer.Run(TitleIDs.CurrentApplication.Value, playReport);
if (!details.HasValue) return;
_discordPresencePlaying.Details = details;
UpdatePlayingState();
Logger.Info?.Print(LogClass.UI, "Updated Discord RPC based on a supported play report.");
}
private static string TruncateToByteLength(string input)
{
if (Encoding.UTF8.GetByteCount(input) <= ApplicationByteLimit)
{
return input;
}
// Find the length to trim the string to guarantee we have space for the trailing ellipsis.
int trimLimit = ApplicationByteLimit - Encoding.UTF8.GetByteCount(Ellipsis);
// Make sure the string is long enough to perform the basic trim.
// Amount of bytes != Length of the string
if (input.Length > trimLimit)
{
// Basic trim to best case scenario of 1 byte characters.
input = input[..trimLimit];
}
while (Encoding.UTF8.GetByteCount(input) > trimLimit)
{
// Remove one character from the end of the string at a time.
input = input[..^1];
}
return input.TrimEnd() + Ellipsis;
}
public static void Exit()
{
_discordClient?.Dispose();
}
}
}