ryujinx/src/Ryujinx.Graphics.Gpu
Otozinclus d10a478cce
Shader translation delay hack (#469)
A workaround to avoid a freeze when translating shaders with the Metal
backend, that would happen after changing version or going from Vulkan
to Metal. 

Adds a delay in milliseconds, configurable in the UI behind the Dirty Hacks mechanism.

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Co-authored-by: Evan Husted <greem@greemdev.net>
2024-12-30 01:12:51 -06:00
..
Engine EXPERIMENTAL: Metal backend (#441) 2024-12-24 00:55:16 -06:00
Image Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Memory Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Shader Shader translation delay hack (#469) 2024-12-30 01:12:51 -06:00
Synchronization Add a separate device memory manager (#6153) 2024-01-22 17:14:46 -03:00
ClassId.cs [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) 2023-07-02 02:47:54 +02:00
Constants.cs Add support for large sampler arrays on Vulkan (#6489) 2024-04-07 18:25:55 -03:00
GpuChannel.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
GpuContext.cs misc: Expose DirtyHacks on GpuContext 2024-12-29 22:21:09 -06:00
GraphicsConfig.cs Partial revert, decouple TitleIDs.CurrentApplication from shader cache stuff; as I want that to ALWAYS reflect the current app. 2024-12-29 03:02:56 -06:00
Ryujinx.Graphics.Gpu.csproj Migrate to .NET 9 (#198) 2024-12-19 18:52:25 -06:00
Window.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00