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![]() * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs |
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.. | ||
InstGen.cs | ||
InstGenBallot.cs | ||
InstGenCall.cs | ||
InstGenFSI.cs | ||
InstGenHelper.cs | ||
InstGenMemory.cs | ||
InstGenPacking.cs | ||
InstGenShuffle.cs | ||
InstGenVector.cs | ||
InstInfo.cs | ||
InstType.cs | ||
IoMap.cs |