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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Address or silence dotnet format IDE1006 warnings * Fix IDE0090 after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Address review feedback
228 lines
6.5 KiB
C#
228 lines
6.5 KiB
C#
using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Collections.Generic;
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using System.Threading;
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namespace Ryujinx.Graphics.OpenGL.Queries
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{
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class CounterQueue : IDisposable
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{
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private const int QueryPoolInitialSize = 100;
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public CounterType Type { get; }
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public bool Disposed { get; private set; }
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private readonly Pipeline _pipeline;
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private readonly Queue<CounterQueueEvent> _events = new();
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private CounterQueueEvent _current;
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private ulong _accumulatedCounter;
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private int _waiterCount;
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private readonly object _lock = new();
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private readonly Queue<BufferedQuery> _queryPool;
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private readonly AutoResetEvent _queuedEvent = new(false);
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private readonly AutoResetEvent _wakeSignal = new(false);
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private readonly AutoResetEvent _eventConsumed = new(false);
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private readonly Thread _consumerThread;
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internal CounterQueue(Pipeline pipeline, CounterType type)
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{
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Type = type;
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_pipeline = pipeline;
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QueryTarget glType = GetTarget(Type);
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_queryPool = new Queue<BufferedQuery>(QueryPoolInitialSize);
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for (int i = 0; i < QueryPoolInitialSize; i++)
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{
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_queryPool.Enqueue(new BufferedQuery(glType));
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}
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_current = new CounterQueueEvent(this, glType, 0);
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_consumerThread = new Thread(EventConsumer);
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_consumerThread.Start();
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}
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private void EventConsumer()
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{
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while (!Disposed)
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{
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CounterQueueEvent evt = null;
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lock (_lock)
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{
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if (_events.Count > 0)
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{
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evt = _events.Dequeue();
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}
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}
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if (evt == null)
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{
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_queuedEvent.WaitOne(); // No more events to go through, wait for more.
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}
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else
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{
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// Spin-wait rather than sleeping if there are any waiters, by passing null instead of the wake signal.
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evt.TryConsume(ref _accumulatedCounter, true, _waiterCount == 0 ? _wakeSignal : null);
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}
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if (_waiterCount > 0)
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{
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_eventConsumed.Set();
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}
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}
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}
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internal BufferedQuery GetQueryObject()
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{
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// Creating/disposing query objects on a context we're sharing with will cause issues.
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// So instead, make a lot of query objects on the main thread and reuse them.
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lock (_lock)
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{
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if (_queryPool.Count > 0)
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{
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BufferedQuery result = _queryPool.Dequeue();
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return result;
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}
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else
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{
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return new BufferedQuery(GetTarget(Type));
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}
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}
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}
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internal void ReturnQueryObject(BufferedQuery query)
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{
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lock (_lock)
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{
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_queryPool.Enqueue(query);
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}
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}
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public CounterQueueEvent QueueReport(EventHandler<ulong> resultHandler, ulong lastDrawIndex, bool hostReserved)
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{
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CounterQueueEvent result;
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ulong draws = lastDrawIndex - _current.DrawIndex;
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lock (_lock)
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{
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// A query's result only matters if more than one draw was performed during it.
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// Otherwise, dummy it out and return 0 immediately.
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if (hostReserved)
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{
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// This counter event is guaranteed to be available for host conditional rendering.
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_current.ReserveForHostAccess();
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}
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_current.Complete(draws > 0, _pipeline.GetCounterDivisor(Type));
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_events.Enqueue(_current);
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_current.OnResult += resultHandler;
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result = _current;
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_current = new CounterQueueEvent(this, GetTarget(Type), lastDrawIndex);
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}
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_queuedEvent.Set();
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return result;
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}
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public void QueueReset()
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{
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lock (_lock)
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{
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_current.Clear();
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}
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}
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private static QueryTarget GetTarget(CounterType type)
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{
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return type switch
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{
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CounterType.SamplesPassed => QueryTarget.SamplesPassed,
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CounterType.PrimitivesGenerated => QueryTarget.PrimitivesGenerated,
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CounterType.TransformFeedbackPrimitivesWritten => QueryTarget.TransformFeedbackPrimitivesWritten,
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_ => QueryTarget.SamplesPassed,
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};
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}
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public void Flush(bool blocking)
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{
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if (!blocking)
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{
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// Just wake the consumer thread - it will update the queries.
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_wakeSignal.Set();
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return;
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}
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lock (_lock)
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{
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// Tell the queue to process all events.
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while (_events.Count > 0)
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{
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CounterQueueEvent flush = _events.Peek();
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if (!flush.TryConsume(ref _accumulatedCounter, true))
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{
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return; // If not blocking, then return when we encounter an event that is not ready yet.
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}
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_events.Dequeue();
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}
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}
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}
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public void FlushTo(CounterQueueEvent evt)
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{
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// Flush the counter queue on the main thread.
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Interlocked.Increment(ref _waiterCount);
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_wakeSignal.Set();
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while (!evt.Disposed)
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{
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_eventConsumed.WaitOne(1);
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}
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Interlocked.Decrement(ref _waiterCount);
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}
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public void Dispose()
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{
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lock (_lock)
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{
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while (_events.Count > 0)
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{
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CounterQueueEvent evt = _events.Dequeue();
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evt.Dispose();
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}
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Disposed = true;
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}
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_queuedEvent.Set();
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_consumerThread.Join();
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foreach (BufferedQuery query in _queryPool)
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{
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query.Dispose();
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}
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_queuedEvent.Dispose();
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_wakeSignal.Dispose();
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_eventConsumed.Dispose();
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}
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}
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}
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