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![]() * nvservice: add a lock to NvHostEvent * Disable surface flinger release fence and readd infinite timeout * FenceAction: Add a timeout of 1 seconds as this shouldn't wait forever anyuway * surfaceflinger: remove leftovers from the release fence * Don't allow infinite timeout on syncpoint while printing all timeout for better debugging |
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SynchronizationManager.cs | ||
Syncpoint.cs | ||
SyncpointWaiterHandle.cs |