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![]() * Transform shader LDC into constant buffer access if offset is constant * Shader cache version bump |
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.. | ||
BindlessElimination.cs | ||
BindlessToIndexed.cs | ||
BranchElimination.cs | ||
ConstantFolding.cs | ||
GlobalToStorage.cs | ||
HalfConversion.cs | ||
Optimizer.cs | ||
Simplification.cs | ||
Utils.cs |