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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
67 lines
1.6 KiB
C#
67 lines
1.6 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Integration;
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using Ryujinx.Memory;
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using System;
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namespace Ryujinx.Audio.Backends.Dummy
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{
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class DummyHardwareDeviceSessionInput : IHardwareDeviceSession
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{
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private float _volume;
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private readonly IHardwareDeviceDriver _manager;
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private readonly IVirtualMemoryManager _memoryManager;
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public DummyHardwareDeviceSessionInput(IHardwareDeviceDriver manager, IVirtualMemoryManager memoryManager)
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{
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_volume = 1.0f;
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_manager = manager;
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_memoryManager = memoryManager;
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}
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public void Dispose()
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{
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// Nothing to do.
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}
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public ulong GetPlayedSampleCount()
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{
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// Not implemented for input.
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throw new NotSupportedException();
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}
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public float GetVolume()
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{
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return _volume;
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}
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public void PrepareToClose() { }
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public void QueueBuffer(AudioBuffer buffer)
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{
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_memoryManager.Fill(buffer.DataPointer, buffer.DataSize, 0);
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_manager.GetUpdateRequiredEvent().Set();
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}
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public bool RegisterBuffer(AudioBuffer buffer)
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{
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return buffer.DataPointer != 0;
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}
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public void SetVolume(float volume)
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{
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_volume = volume;
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}
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public void Start() { }
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public void Stop() { }
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public void UnregisterBuffer(AudioBuffer buffer) { }
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public bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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return true;
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}
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}
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}
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