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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
76 lines
2.6 KiB
C#
76 lines
2.6 KiB
C#
using Ryujinx.Audio.Common;
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using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Audio.Renderer.Server.Voice;
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using System;
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using static Ryujinx.Audio.Renderer.Parameter.VoiceInParameter;
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using WaveBuffer = Ryujinx.Audio.Renderer.Common.WaveBuffer;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class PcmFloatDataSourceCommandVersion1 : ICommand
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{
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public bool Enabled { get; set; }
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public int NodeId { get; }
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public CommandType CommandType => CommandType.PcmFloatDataSourceVersion1;
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public uint EstimatedProcessingTime { get; set; }
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public ushort OutputBufferIndex { get; }
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public uint SampleRate { get; }
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public uint ChannelIndex { get; }
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public uint ChannelCount { get; }
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public float Pitch { get; }
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public WaveBuffer[] WaveBuffers { get; }
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public Memory<VoiceUpdateState> State { get; }
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public DecodingBehaviour DecodingBehaviour { get; }
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public PcmFloatDataSourceCommandVersion1(ref VoiceState serverState, Memory<VoiceUpdateState> state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
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{
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Enabled = true;
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NodeId = nodeId;
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OutputBufferIndex = (ushort)(channelIndex + outputBufferIndex);
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SampleRate = serverState.SampleRate;
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ChannelIndex = channelIndex;
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ChannelCount = serverState.ChannelsCount;
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Pitch = serverState.Pitch;
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WaveBuffers = new WaveBuffer[Constants.VoiceWaveBufferCount];
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for (int i = 0; i < WaveBuffers.Length; i++)
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{
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ref Server.Voice.WaveBuffer voiceWaveBuffer = ref serverState.WaveBuffers[i];
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WaveBuffers[i] = voiceWaveBuffer.ToCommon(1);
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}
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State = state;
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DecodingBehaviour = serverState.DecodingBehaviour;
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}
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public void Process(CommandList context)
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{
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Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
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DataSourceHelper.WaveBufferInformation info = new()
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{
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SourceSampleRate = SampleRate,
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SampleFormat = SampleFormat.PcmFloat,
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Pitch = Pitch,
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DecodingBehaviour = DecodingBehaviour,
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ExtraParameter = 0,
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ExtraParameterSize = 0,
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ChannelIndex = (int)ChannelIndex,
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ChannelCount = (int)ChannelCount,
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};
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DataSourceHelper.ProcessWaveBuffers(context.MemoryManager, outputBuffer, ref info, WaveBuffers, ref State.Span[0], context.SampleRate, (int)context.SampleCount);
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}
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}
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}
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