ryujinx/src/Ryujinx.Audio/Renderer/Dsp/Command/VolumeCommand.cs
TSRBerry 515fc32b21
[Ryujinx.Audio] Address dotnet-format issues (#5362)
* dotnet format style --severity info

Some changes were manually reverted.

* dotnet format analyzers --serverity info

Some changes have been minimally adapted.

* Restore a few unused methods and variables

* Silence dotnet format IDE0060 warnings

* Silence dotnet format IDE0052 warnings

* Address dotnet format CA1816 warnings

* Address or silence dotnet format CA2208 warnings

* Address or silence dotnet format CA2211 warnings

* Address review comments

* Address most dotnet format whitespace warnings

* Apply dotnet format whitespace formatting

A few of them have been manually reverted and the corresponding warning was silenced

* Format if-blocks correctly

* Run dotnet format whitespace after rebase

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Add comments to disabled warnings

* Remove a few unused parameters

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Start working on disabled warnings

* Fix and silence a few dotnet-format warnings again

* Address IDE0251 warnings

* Silence IDE0060 in .editorconfig

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Fix naming rule violations, remove redundant code and fix build issues

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Add trailing commas

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Address review feedback

---------

Co-authored-by: Ac_K <Acoustik666@gmail.com>
2023-07-02 01:27:18 +02:00

137 lines
4.7 KiB
C#

using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
using System.Runtime.Intrinsics;
using System.Runtime.Intrinsics.Arm;
using System.Runtime.Intrinsics.X86;
namespace Ryujinx.Audio.Renderer.Dsp.Command
{
public class VolumeCommand : ICommand
{
public bool Enabled { get; set; }
public int NodeId { get; }
public CommandType CommandType => CommandType.Volume;
public uint EstimatedProcessingTime { get; set; }
public ushort InputBufferIndex { get; }
public ushort OutputBufferIndex { get; }
public float Volume { get; }
public VolumeCommand(float volume, uint bufferIndex, int nodeId)
{
Enabled = true;
NodeId = nodeId;
InputBufferIndex = (ushort)bufferIndex;
OutputBufferIndex = (ushort)bufferIndex;
Volume = volume;
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeAvx(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
Vector256<float> volumeVec = Vector256.Create(Volume);
ReadOnlySpan<Vector256<float>> inputVec = MemoryMarshal.Cast<float, Vector256<float>>(inputBuffer);
Span<Vector256<float>> outputVec = MemoryMarshal.Cast<float, Vector256<float>>(outputBuffer);
int sisdStart = inputVec.Length * 8;
for (int i = 0; i < inputVec.Length; i++)
{
outputVec[i] = Avx.Ceiling(Avx.Multiply(inputVec[i], volumeVec));
}
for (int i = sisdStart; i < inputBuffer.Length; i++)
{
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeSse41(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
Vector128<float> volumeVec = Vector128.Create(Volume);
ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
int sisdStart = inputVec.Length * 4;
for (int i = 0; i < inputVec.Length; i++)
{
outputVec[i] = Sse41.Ceiling(Sse.Multiply(inputVec[i], volumeVec));
}
for (int i = sisdStart; i < inputBuffer.Length; i++)
{
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeAdvSimd(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
Vector128<float> volumeVec = Vector128.Create(Volume);
ReadOnlySpan<Vector128<float>> inputVec = MemoryMarshal.Cast<float, Vector128<float>>(inputBuffer);
Span<Vector128<float>> outputVec = MemoryMarshal.Cast<float, Vector128<float>>(outputBuffer);
int sisdStart = inputVec.Length * 4;
for (int i = 0; i < inputVec.Length; i++)
{
outputVec[i] = AdvSimd.Ceiling(AdvSimd.Multiply(inputVec[i], volumeVec));
}
for (int i = sisdStart; i < inputBuffer.Length; i++)
{
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolume(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
if (Avx.IsSupported)
{
ProcessVolumeAvx(outputBuffer, inputBuffer);
}
else if (Sse41.IsSupported)
{
ProcessVolumeSse41(outputBuffer, inputBuffer);
}
else if (AdvSimd.IsSupported)
{
ProcessVolumeAdvSimd(outputBuffer, inputBuffer);
}
else
{
ProcessVolumeSlowPath(outputBuffer, inputBuffer);
}
}
[MethodImpl(MethodImplOptions.AggressiveInlining)]
private void ProcessVolumeSlowPath(Span<float> outputBuffer, ReadOnlySpan<float> inputBuffer)
{
for (int i = 0; i < outputBuffer.Length; i++)
{
outputBuffer[i] = FloatingPointHelper.MultiplyRoundUp(inputBuffer[i], Volume);
}
}
public void Process(CommandList context)
{
ReadOnlySpan<float> inputBuffer = context.GetBuffer(InputBufferIndex);
Span<float> outputBuffer = context.GetBuffer(OutputBufferIndex);
ProcessVolume(outputBuffer, inputBuffer);
}
}
}