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* dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA2208 warnings * Address or silence dotnet format CA2211 warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Add comments to disabled warnings * Remove a few unused parameters * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Fix naming rule violations, remove redundant code and fix build issues * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Add trailing commas * Apply suggestions from code review Co-authored-by: Ac_K <Acoustik666@gmail.com> * Address review feedback --------- Co-authored-by: Ac_K <Acoustik666@gmail.com>
97 lines
3 KiB
C#
97 lines
3 KiB
C#
using Ryujinx.Audio.Renderer.Common;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Audio.Renderer.Parameter
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{
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/// <summary>
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/// Input information for an effect version 2. (added with REV9)
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/// </summary>
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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public struct EffectInParameterVersion2 : IEffectInParameter
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{
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/// <summary>
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/// Type of the effect.
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/// </summary>
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public EffectType Type;
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/// <summary>
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/// Set to true if the effect is new.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsNew;
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/// <summary>
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/// Set to true if the effect must be active.
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/// </summary>
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[MarshalAs(UnmanagedType.I1)]
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public bool IsEnabled;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private readonly byte _reserved1;
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/// <summary>
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/// The target mix id of the effect.
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/// </summary>
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public int MixId;
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/// <summary>
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/// Address of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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public ulong BufferBase;
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/// <summary>
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/// Size of the processing workbuffer.
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/// </summary>
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/// <remarks>This is additional data that could be required by the effect processing.</remarks>
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public ulong BufferSize;
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/// <summary>
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/// Position of the effect while processing effects.
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/// </summary>
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public uint ProcessingOrder;
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/// <summary>
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/// Reserved/padding.
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/// </summary>
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private readonly uint _reserved2;
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/// <summary>
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/// Specific data storage.
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/// </summary>
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private SpecificDataStruct _specificDataStart;
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[StructLayout(LayoutKind.Sequential, Size = 0xA0, Pack = 1)]
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private struct SpecificDataStruct { }
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public Span<byte> SpecificData => SpanHelpers.AsSpan<SpecificDataStruct, byte>(ref _specificDataStart);
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readonly EffectType IEffectInParameter.Type => Type;
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readonly bool IEffectInParameter.IsNew => IsNew;
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readonly bool IEffectInParameter.IsEnabled => IsEnabled;
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readonly int IEffectInParameter.MixId => MixId;
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readonly ulong IEffectInParameter.BufferBase => BufferBase;
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readonly ulong IEffectInParameter.BufferSize => BufferSize;
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readonly uint IEffectInParameter.ProcessingOrder => ProcessingOrder;
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/// <summary>
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/// Check if the given channel count is valid.
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/// </summary>
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/// <param name="channelCount">The channel count to check</param>
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/// <returns>Returns true if the channel count is valid.</returns>
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public static bool IsChannelCountValid(int channelCount)
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{
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return channelCount == 1 || channelCount == 2 || channelCount == 4 || channelCount == 6;
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}
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}
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}
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