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![]() * Fixup channel submit IOCTL syncpoint parameters The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong. * Address feedback |
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.. | ||
NvDrvServices | ||
Types | ||
Host1xContext.cs | ||
INvDrvDebugFSServices.cs | ||
INvDrvServices.cs | ||
INvGemControl.cs | ||
INvGemCoreDump.cs | ||
NvIoctl.cs | ||
NvMemoryAllocator.cs |