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![]() * Introduce ResourceLayout * Part 1: Use new ResourceSegments array on UpdateAndBind * Part 2: Use ResourceLayout to build PipelineLayout * Delete old code * XML docs * Fix shader cache load NRE * Fix typo |
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Shaders | ||
Textures | ||
FsrScalingFilter.cs | ||
FxaaPostProcessingEffect.cs | ||
IPostProcessingEffect.cs | ||
IScalingFilter.cs | ||
SmaaConstants.cs | ||
SmaaPostProcessingEffect.cs |