ryujinx/src/Ryujinx.UI.Common/Models/TitleUpdateModel.cs
Jimmy Reichley 565acec468
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
2024-10-07 20:08:41 -05:00

11 lines
445 B
C#

namespace Ryujinx.UI.Common.Models
{
// NOTE: most consuming code relies on this model being value-comparable
public record TitleUpdateModel(ulong TitleId, ulong Version, string DisplayVersion, string Path)
{
public bool IsBundled { get; } = System.IO.Path.GetExtension(Path)?.ToLower() == ".xci";
public string TitleIdStr => TitleId.ToString("x16");
public ulong TitleIdBase => TitleId & ~0x1FFFUL;
}
}