ryujinx/src/Ryujinx/UI/Views/Input/RumbleInputView.axaml.cs
2025-03-05 22:21:05 -06:00

53 lines
1.7 KiB
C#

using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.Controls;
using Ryujinx.Ava.UI.Models.Input;
using Ryujinx.Ava.UI.ViewModels.Input;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Views.Input
{
public partial class RumbleInputView : RyujinxControl<RumbleInputViewModel>
{
public RumbleInputView()
{
InitializeComponent();
}
public RumbleInputView(ControllerInputViewModel viewModel)
{
GamepadInputConfig config = viewModel.Config;
ViewModel = new RumbleInputViewModel
{
StrongRumble = config.StrongRumble,
WeakRumble = config.WeakRumble,
};
InitializeComponent();
}
public static async Task Show(ControllerInputViewModel viewModel)
{
RumbleInputView content = new(viewModel);
ContentDialog contentDialog = new()
{
Title = LocaleManager.Instance[LocaleKeys.ControllerRumbleTitle],
PrimaryButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsSave],
SecondaryButtonText = string.Empty,
CloseButtonText = LocaleManager.Instance[LocaleKeys.ControllerSettingsClose],
Content = content,
};
contentDialog.PrimaryButtonClick += (_, _) =>
{
GamepadInputConfig config = viewModel.Config;
config.StrongRumble = content.ViewModel.StrongRumble;
config.WeakRumble = content.ViewModel.WeakRumble;
};
await contentDialog.ShowAsync();
}
}
}