mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-04-30 20:57:43 +02:00

Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
14 lines
No EOL
229 B
C#
14 lines
No EOL
229 B
C#
namespace Ryujinx.Graphics.Shader
|
|
{
|
|
public enum ShaderStage : byte
|
|
{
|
|
Compute,
|
|
Vertex,
|
|
TessellationControl,
|
|
TessellationEvaluation,
|
|
Geometry,
|
|
Fragment,
|
|
|
|
Count
|
|
}
|
|
} |