ryujinx/src/Ryujinx/UI/Windows/TitleUpdateWindow.axaml.cs
Jimmy Reichley 565acec468
AutoLoad DLC/updates (#12)
* Add hooks to ApplicationLibrary for loading DLC/updates

* Trigger DLC/update load on games refresh

* Initial moving of DLC/updates to UI.Common

* Use new models in ApplicationLibrary

* Make dlc/updates records; use ApplicationLibrary for loading logic

* Fix a bug with DLC window; rework some logic

* Auto-load bundled DLC on startup

* Autoload DLC

* Add setting for autoloading dlc/updates

* Remove dead code; bind to AppLibrary apps directly in mainwindow

* Stub out bulk dlc menu item

* Add localization; stub out bulk load updates

* Set autoload dirs explicitly

* Begin extracting updates to match DLC refactors

* Add title update autoloading

* Reduce size of settings sections

* Better cache lookup for apps

* Dont reload entire library on game version change

* Remove ApplicationAdded event; always enumerate nsp when autoloading
2024-10-07 20:08:41 -05:00

91 lines
2.7 KiB
C#

using Avalonia;
using Avalonia.Controls;
using Avalonia.Controls.ApplicationLifetimes;
using Avalonia.Interactivity;
using Avalonia.Styling;
using FluentAvalonia.UI.Controls;
using Ryujinx.Ava.Common.Locale;
using Ryujinx.Ava.UI.ViewModels;
using Ryujinx.UI.App.Common;
using Ryujinx.UI.Common.Helper;
using Ryujinx.UI.Common.Models;
using System.Threading.Tasks;
namespace Ryujinx.Ava.UI.Windows
{
public partial class TitleUpdateWindow : UserControl
{
public readonly TitleUpdateViewModel ViewModel;
public TitleUpdateWindow()
{
DataContext = this;
InitializeComponent();
}
public TitleUpdateWindow(ApplicationLibrary applicationLibrary, ApplicationData applicationData)
{
DataContext = ViewModel = new TitleUpdateViewModel(applicationLibrary, applicationData);
InitializeComponent();
}
public static async Task Show(ApplicationLibrary applicationLibrary, ApplicationData applicationData)
{
ContentDialog contentDialog = new()
{
PrimaryButtonText = "",
SecondaryButtonText = "",
CloseButtonText = "",
Content = new TitleUpdateWindow(applicationLibrary, applicationData),
Title = LocaleManager.Instance.UpdateAndGetDynamicValue(LocaleKeys.GameUpdateWindowHeading, applicationData.Name, applicationData.IdBaseString),
};
Style bottomBorder = new(x => x.OfType<Grid>().Name("DialogSpace").Child().OfType<Border>());
bottomBorder.Setters.Add(new Setter(IsVisibleProperty, false));
contentDialog.Styles.Add(bottomBorder);
await contentDialog.ShowAsync();
}
private void Close(object sender, RoutedEventArgs e)
{
((ContentDialog)Parent).Hide();
}
public void Save(object sender, RoutedEventArgs e)
{
ViewModel.Save();
((ContentDialog)Parent).Hide();
}
private void OpenLocation(object sender, RoutedEventArgs e)
{
if (sender is Button button)
{
if (button.DataContext is TitleUpdateModel model)
{
OpenHelper.LocateFile(model.Path);
}
}
}
private void RemoveUpdate(object sender, RoutedEventArgs e)
{
if (sender is Button button)
{
ViewModel.RemoveUpdate((TitleUpdateModel)button.DataContext);
}
}
private void RemoveAll(object sender, RoutedEventArgs e)
{
ViewModel.TitleUpdates.Clear();
ViewModel.SortUpdates();
}
}
}