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![]() * Attempt to support deswizzle of sparse tiled textures * Use correct frame buffer and viewport sizes, started to clean up the copy engine * Correct texture width alignment * Use Scale/Translate registers to calculate viewport rect * Allow texture copy between frame buffers |
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.. | ||
DeleteValueCallback.cs | ||
FbFragShader.glsl | ||
FbVtxShader.glsl | ||
OGLBlend.cs | ||
OGLCachedResource.cs | ||
OGLEnumConverter.cs | ||
OGLFrameBuffer.cs | ||
OGLRasterizer.cs | ||
OGLRenderer.cs | ||
OGLShader.cs | ||
OGLStreamBuffer.cs | ||
OGLTexture.cs |