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21 lines
647 B
C#
21 lines
647 B
C#
using Ryujinx.Cpu;
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using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.Memory;
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namespace Ryujinx.HLE.Debugger
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{
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internal interface IDebuggableProcess
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{
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void DebugStop();
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void DebugContinue();
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void DebugContinue(KThread thread);
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bool DebugStep(KThread thread);
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KThread GetThread(ulong threadUid);
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DebugState GetDebugState();
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bool IsThreadPaused(KThread thread);
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ulong[] GetThreadUids();
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public void DebugInterruptHandler(IExecutionContext ctx);
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IVirtualMemoryManager CpuMemory { get; }
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void InvalidateCacheRegion(ulong address, ulong size);
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}
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}
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