ryujinx/src/Ryujinx.Graphics.OpenGL
Vudjun 6d8738c048
TESTERS WANTED: RyuLDN implementation (#65)
These changes allow players to matchmake for local wireless using a LDN
server. The network implementation originates from Berry's public TCP
RyuLDN fork. Logo and unrelated changes have been removed.

Additionally displays LDN game status in the game selection window when
RyuLDN is enabled.

Functionality is only enabled while network mode is set to "RyuLDN" in
the settings.
2024-11-11 16:06:50 -06:00
..
Effects Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304) 2024-09-17 15:30:50 -03:00
Helper misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Image misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Queries misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
BackgroundContextWorker.cs Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00
Buffer.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Constants.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Debugger.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
DrawTextureEmulation.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
EnumConversion.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
FormatInfo.cs [Ryujinx.Graphics.OpenGL] Address dotnet-format issues (#5372) 2023-06-28 18:10:55 +02:00
FormatTable.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
Framebuffer.cs Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
Handle.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
HwCapabilities.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
IOpenGLContext.cs Make IOpenGLContext.HasContext context dependent (#6290) 2024-02-10 20:13:10 +01:00
OpenGLRenderer.cs TESTERS WANTED: RyuLDN implementation (#65) 2024-11-11 16:06:50 -06:00
PersistentBuffers.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Pipeline.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Program.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
ResourcePool.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Ryujinx.Graphics.OpenGL.csproj Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304) 2024-09-17 15:30:50 -03:00
Sync.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
VertexArray.cs misc: Replace references to IntPtr/UIntPtr with nint/nuint + code cleanups. 2024-10-26 08:46:50 -05:00
Window.cs Add area sampling scaler to allow for super-sampled anti-aliasing. (#7304) 2024-09-17 15:30:50 -03:00