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These changes allow players to matchmake for local wireless using a LDN server. The network implementation originates from Berry's public TCP RyuLDN fork. Logo and unrelated changes have been removed. Additionally displays LDN game status in the game selection window when RyuLDN is enabled. Functionality is only enabled while network mode is set to "RyuLDN" in the settings.
17 lines
607 B
C#
17 lines
607 B
C#
namespace Ryujinx.UI.Common.Configuration.UI
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{
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public struct GuiColumns
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{
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public bool FavColumn { get; set; }
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public bool IconColumn { get; set; }
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public bool AppColumn { get; set; }
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public bool DevColumn { get; set; }
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public bool VersionColumn { get; set; }
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public bool LdnInfoColumn { get; set; }
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public bool TimePlayedColumn { get; set; }
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public bool LastPlayedColumn { get; set; }
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public bool FileExtColumn { get; set; }
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public bool FileSizeColumn { get; set; }
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public bool PathColumn { get; set; }
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}
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}
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