mirror of
https://git.ryujinx.app/ryubing/ryujinx.git
synced 2025-04-21 18:13:14 +02:00

* Remove GetBaseApplicationDirectory() & Move logs directory to user base path We should assume the application directory might be write-protected. * Use Ryujinx.sh in Ryujinx.desktop This desktop file isn't really used right now, so this changes effectively nothing. * Use properties in ReleaseInformation.cs and add ConfigName property * Configure config filename in Github workflows * Add a separate config step for macOS Because they use BSD sed instead of GNU sed * Keep log directory at the old location for dev environments * Add FileSystemUtils since Directory.Move() doesn't work across filesystems Steal CopyDirectory code from https://learn.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories * Fix "Open Logs folder" button pointing to the wrong directory * Add execute permissions to Ryujinx.sh * Fix missing newlines * AppDataManager: Use FileSystemUtils.MoveDirectory() * Make dotnet format happy * Add a fallback for the logging directory
95 lines
3.1 KiB
C#
95 lines
3.1 KiB
C#
using Gdk;
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using Gtk;
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using Ryujinx.Common;
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using Ryujinx.Common.Configuration;
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using Ryujinx.Ui;
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using Ryujinx.Ui.Common.Configuration;
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using Ryujinx.Ui.Common.Helper;
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using System;
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using System.Diagnostics;
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using System.Reflection;
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namespace Ryujinx.Modules
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{
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public class UpdateDialog : Gtk.Window
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{
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#pragma warning disable CS0649, IDE0044 // Field is never assigned to, Add readonly modifier
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[Builder.Object] public Label MainText;
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[Builder.Object] public Label SecondaryText;
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[Builder.Object] public LevelBar ProgressBar;
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[Builder.Object] public Button YesButton;
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[Builder.Object] public Button NoButton;
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#pragma warning restore CS0649, IDE0044
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private readonly MainWindow _mainWindow;
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private readonly string _buildUrl;
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private bool _restartQuery;
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public UpdateDialog(MainWindow mainWindow, Version newVersion, string buildUrl) : this(new Builder("Ryujinx.Modules.Updater.UpdateDialog.glade"), mainWindow, newVersion, buildUrl) { }
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private UpdateDialog(Builder builder, MainWindow mainWindow, Version newVersion, string buildUrl) : base(builder.GetRawOwnedObject("UpdateDialog"))
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{
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builder.Autoconnect(this);
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_mainWindow = mainWindow;
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_buildUrl = buildUrl;
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Icon = new Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Ui.Common.Resources.Logo_Ryujinx.png");
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MainText.Text = "Do you want to update Ryujinx to the latest version?";
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SecondaryText.Text = $"{Program.Version} -> {newVersion}";
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ProgressBar.Hide();
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YesButton.Clicked += YesButton_Clicked;
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NoButton.Clicked += NoButton_Clicked;
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}
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private void YesButton_Clicked(object sender, EventArgs args)
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{
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if (_restartQuery)
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{
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string ryuName = OperatingSystem.IsWindows() ? "Ryujinx.exe" : "Ryujinx";
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ProcessStartInfo processStart = new(ryuName)
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{
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UseShellExecute = true,
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WorkingDirectory = AppDomain.CurrentDomain.BaseDirectory
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};
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foreach (string argument in CommandLineState.Arguments)
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{
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processStart.ArgumentList.Add(argument);
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}
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Process.Start(processStart);
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Environment.Exit(0);
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}
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else
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{
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Window.Functions = _mainWindow.Window.Functions = WMFunction.All & WMFunction.Close;
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_mainWindow.ExitMenuItem.Sensitive = false;
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YesButton.Hide();
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NoButton.Hide();
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ProgressBar.Show();
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SecondaryText.Text = "";
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_restartQuery = true;
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Updater.UpdateRyujinx(this, _buildUrl);
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}
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}
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private void NoButton_Clicked(object sender, EventArgs args)
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{
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Updater.Running = false;
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_mainWindow.Window.Functions = WMFunction.All;
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_mainWindow.ExitMenuItem.Sensitive = true;
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_mainWindow.UpdateMenuItem.Sensitive = true;
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Dispose();
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}
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}
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}
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