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* Add hooks to ApplicationLibrary for loading DLC/updates * Trigger DLC/update load on games refresh * Initial moving of DLC/updates to UI.Common * Use new models in ApplicationLibrary * Make dlc/updates records; use ApplicationLibrary for loading logic * Fix a bug with DLC window; rework some logic * Auto-load bundled DLC on startup * Autoload DLC * Add setting for autoloading dlc/updates * Remove dead code; bind to AppLibrary apps directly in mainwindow * Stub out bulk dlc menu item * Add localization; stub out bulk load updates * Set autoload dirs explicitly * Begin extracting updates to match DLC refactors * Add title update autoloading * Reduce size of settings sections * Better cache lookup for apps * Dont reload entire library on game version change * Remove ApplicationAdded event; always enumerate nsp when autoloading
42 lines
1.2 KiB
C#
42 lines
1.2 KiB
C#
using Avalonia;
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using Avalonia.Data;
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using Avalonia.Data.Converters;
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using Ryujinx.Ava.Common.Locale;
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using System;
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using System.Collections.Generic;
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using System.Globalization;
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using System.Linq;
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namespace Ryujinx.Ava.UI.Helpers
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{
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internal class DownloadableContentLabelConverter : IMultiValueConverter
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{
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public static DownloadableContentLabelConverter Instance = new();
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public object Convert(IList<object> values, Type targetType, object parameter, CultureInfo culture)
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{
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if (values.Any(it => it is UnsetValueType))
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{
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return BindingOperations.DoNothing;
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}
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if (values.Count != 2 || !targetType.IsAssignableFrom(typeof(string)))
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{
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return null;
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}
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if (values is not [string label, bool isBundled])
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{
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return null;
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}
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return isBundled ? $"{LocaleManager.Instance[LocaleKeys.TitleBundledDlcLabel]} {label}" : label;
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}
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public object[] ConvertBack(object[] values, Type[] targetTypes, object parameter, CultureInfo culture)
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{
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throw new NotImplementedException();
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}
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}
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}
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