ryujinx/src/Ryujinx.Common/Utilities/Rainbow.cs

131 lines
3.9 KiB
C#

using Gommon;
using Ryujinx.Common.Helper;
using System;
using System.Drawing;
using System.Threading;
using System.Threading.Tasks;
namespace Ryujinx.Common.Utilities
{
public static class Rainbow
{
public static bool CyclingEnabled { get; set; }
public static void Enable()
{
if (!CyclingEnabled)
{
CyclingEnabled = true;
Executor.ExecuteBackgroundAsync(async () =>
{
while (CyclingEnabled)
{
await Task.Delay(20);
Tick();
}
});
}
}
public static void Disable()
{
CyclingEnabled = false;
}
public static float Speed { get; set; } = 1;
private static readonly Lock _lock = new();
private static Color _color = Color.Blue;
public static ref Color Color
{
get
{
lock (_lock)
{
return ref _color;
}
}
}
public static void Tick()
{
lock (_lock)
{
_color = HsbToRgb((_color.GetHue() + Speed) / 360);
_updatedHandler.Call(ref _color);
}
}
public static void Reset()
{
_updatedHandler.Clear();
lock (_lock)
_color = Color.Blue;
}
public static event RefEvent<Color>.Handler Updated
{
add => _updatedHandler.Add(value);
remove => _updatedHandler.Remove(value);
}
private static readonly RefEvent<Color> _updatedHandler = new();
private static Color HsbToRgb(float hue, float saturation = 1, float brightness = 1)
{
int r = 0, g = 0, b = 0;
if (saturation == 0)
{
r = g = b = (int)(brightness * 255.0f + 0.5f);
}
else
{
float h = (hue - (float)Math.Floor(hue)) * 6.0f;
float f = h - (float)Math.Floor(h);
float p = brightness * (1.0f - saturation);
float q = brightness * (1.0f - saturation * f);
float t = brightness * (1.0f - (saturation * (1.0f - f)));
switch ((int)h)
{
case 0:
r = (int)(brightness * 255.0f + 0.5f);
g = (int)(t * 255.0f + 0.5f);
b = (int)(p * 255.0f + 0.5f);
break;
case 1:
r = (int)(q * 255.0f + 0.5f);
g = (int)(brightness * 255.0f + 0.5f);
b = (int)(p * 255.0f + 0.5f);
break;
case 2:
r = (int)(p * 255.0f + 0.5f);
g = (int)(brightness * 255.0f + 0.5f);
b = (int)(t * 255.0f + 0.5f);
break;
case 3:
r = (int)(p * 255.0f + 0.5f);
g = (int)(q * 255.0f + 0.5f);
b = (int)(brightness * 255.0f + 0.5f);
break;
case 4:
r = (int)(t * 255.0f + 0.5f);
g = (int)(p * 255.0f + 0.5f);
b = (int)(brightness * 255.0f + 0.5f);
break;
case 5:
r = (int)(brightness * 255.0f + 0.5f);
g = (int)(p * 255.0f + 0.5f);
b = (int)(q * 255.0f + 0.5f);
break;
}
}
return Color.FromArgb(Convert.ToByte(255), Convert.ToByte(r), Convert.ToByte(g), Convert.ToByte(b));
}
}
}