ryujinx/src/Ryujinx.Graphics.Gpu/Engine
Evan Husted fe1617ffea
Revert the Metal Experiment (#701)
Metal sounded like a good idea to get in the emulator but frankly I
underestimated just how experimental and not ready it was.
From my write up in the Discord:
```
As is, Metal supports only a few games.
The games it does support freeze on first use of not playing them via Vulkan, because shader translation is broken.
So you need to use a dirty hack to not delete all your shaders.
Not to mention it breaks many games via MoltenVK because of changes to the shared GPU code.

Merging Metal seemed like a great idea, because of the few games it does support.
But I don't think it's worth it. Many of the games it breaks via MoltenVK *don't work via Metal*. 
Which effectively makes current Ryubing worse for Mac users than Ryujinx 1.1.1403.

I think what I'm gonna do is revert Metal, and reopen it as a PR. That way, you can still take advantage of the Metal backend as is, but without making other games worse with no solution.
```

For what it's worth, the shader translation part could at least be
"fixed" by always applying a 30ms delay for shader translation to Metal.
That being said, that solution sucks ass.
The MoltenVK regressions are even worse.



I hope this is not a let down to the Mac users. I hope you realize I'm
reverting this because you're actively getting a worse experience with
it in the emulator.
2025-02-22 21:26:46 -06:00
..
Compute misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
Dma misc: chore: Fix object creation in Gpu project 2025-01-26 15:18:04 -06:00
GPFifo misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
InlineToMemory misc: chore: Fix object creation in Gpu project 2025-01-26 15:18:04 -06:00
MME misc: chore: Use collection expressions in Gpu project 2025-01-26 15:49:22 -06:00
Threed Revert the Metal Experiment (#701) 2025-02-22 21:26:46 -06:00
Twod misc: chore: Fix object creation in Gpu project 2025-01-26 15:18:04 -06:00
Types Implement X8Z24 texture format (#6315) 2024-02-15 19:06:26 -03:00
ConditionalRenderEnabled.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
DeviceStateWithShadow.cs misc: chore: Use explicit types in GPU, Device, and Host1x projects 2025-01-25 14:05:44 -06:00
MmeShadowScratch.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
SetMmeShadowRamControlMode.cs GPU: Add HLE macros for popular NVN macros (#5761) 2023-10-06 19:55:07 -03:00
ShaderTexture.cs Change image format view handling to allow view incompatible formats (#7311) 2024-09-17 15:52:30 -03:00