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![]() * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0059 warnings * Address dotnet format CA1816 warnings * Fix new dotnet-format issues after rebase * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Another rebase, another dotnet format run * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Run dotnet format analyzers after rebase * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Run dotnet format after rebase * Address IDE0251 warnings * Address a few disabled IDE0060 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First dotnet format pass * Fix naming rule violations * Remove redundant code * Rename generics * Address review feedback * Remove SetOrigin |
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ChangeBufferStrideShaderSource.comp | ||
ColorBlitClearAlphaFragmentShaderSource.frag | ||
ColorBlitFragmentShaderSource.frag | ||
ColorBlitMsFragmentShaderSource.frag | ||
ColorBlitVertexShaderSource.vert | ||
ColorClearFFragmentShaderSource.frag | ||
ColorClearSIFragmentShaderSource.frag | ||
ColorClearUIFragmentShaderSource.frag | ||
ColorClearVertexShaderSource.vert | ||
ColorCopyShorteningComputeShaderSource.comp | ||
ColorCopyToNonMsComputeShaderSource.comp | ||
ColorCopyWideningComputeShaderSource.comp | ||
ColorDrawToMsFragmentShaderSource.frag | ||
ColorDrawToMsVertexShaderSource.vert | ||
ConvertD32S8ToD24S8ShaderSource.comp | ||
ConvertIndexBufferShaderSource.comp | ||
ConvertIndirectDataShaderSource.comp | ||
DepthBlitFragmentShaderSource.frag | ||
DepthBlitMsFragmentShaderSource.frag | ||
DepthDrawToMsFragmentShaderSource.frag | ||
DepthDrawToNonMsFragmentShaderSource.frag | ||
ShaderBinaries.cs | ||
StencilBlitFragmentShaderSource.frag | ||
StencilBlitMsFragmentShaderSource.frag | ||
StencilDrawToMsFragmentShaderSource.frag | ||
StencilDrawToNonMsFragmentShaderSource.frag |