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![]() * nvservices: mitigate abort with heavy load on the GPU processing thread. This should fix Mario Tennis and LM3 regressions with syncpoints. NOTE: Mario Tennis seems to have another issue related to the texture cache that happens randomly when starting a match. PS: Also add a debug logger for all known ioctl call to facilitate debugging and add a missing UpdateMin in EventSignal. * Address LDj3SNuD's comment * Address gdkchan's comment |
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NvDrvServices | ||
Types | ||
INvDrvDebugFSServices.cs | ||
INvDrvServices.cs | ||
INvGemControl.cs | ||
INvGemCoreDump.cs | ||
NvIoctl.cs |