ryujinx/src/Ryujinx/Systems/Configuration/ConfigurationState.Migration.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

447 lines
24 KiB
C#

using Avalonia.Media;
using Gommon;
using Ryujinx.Ava.Systems.Configuration.System;
using Ryujinx.Ava.Systems.Configuration.UI;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Configuration.Hid.Controller;
using Ryujinx.Common.Configuration.Hid.Keyboard;
using Ryujinx.Common.Configuration.Multiplayer;
using Ryujinx.Common.Logging;
using Ryujinx.HLE;
using System;
using System.Collections.Generic;
using System.Linq;
using RyuLogger = Ryujinx.Common.Logging.Logger;
namespace Ryujinx.Ava.Systems.Configuration
{
public partial class ConfigurationState
{
public void Load(ConfigurationFileFormat cff, string configurationFilePath, string titleId = "")
{
bool configurationFileUpdated = false;
bool shouldLoadFromFile = string.IsNullOrEmpty(titleId);
if (cff.Version is < 0 or > ConfigurationFileFormat.CurrentVersion)
{
RyuLogger.Warning?.Print(LogClass.Application, $"Unsupported configuration version {cff.Version}, loading default.");
LoadDefault();
}
foreach ((int newVersion, Action<ConfigurationFileFormat> migratorFunction)
in _migrations.OrderBy(x => x.Key))
{
if (cff.Version >= newVersion)
continue;
RyuLogger.Warning?.Print(LogClass.Application,
$"Outdated configuration version {cff.Version}, migrating to version {newVersion}.");
migratorFunction(cff);
configurationFileUpdated = true;
}
EnableDiscordIntegration.Value = cff.EnableDiscordIntegration;
CheckUpdatesOnStart.Value = shouldLoadFromFile ? cff.CheckUpdatesOnStart : CheckUpdatesOnStart.Value; // Get from global config only
UpdateCheckerType.Value = shouldLoadFromFile ? cff.UpdateCheckerType : UpdateCheckerType.Value; // Get from global config only
FocusLostActionType.Value = cff.FocusLostActionType;
ShowConfirmExit.Value = shouldLoadFromFile ? cff.ShowConfirmExit : ShowConfirmExit.Value; // Get from global config only
RememberWindowState.Value = shouldLoadFromFile ? cff.RememberWindowState : RememberWindowState.Value; // Get from global config only
ShowTitleBar.Value = shouldLoadFromFile ? cff.ShowTitleBar : ShowTitleBar.Value; // Get from global config only
EnableHardwareAcceleration.Value = shouldLoadFromFile ? cff.EnableHardwareAcceleration : EnableHardwareAcceleration.Value; // Get from global config only
HideCursor.Value = cff.HideCursor;
Logger.EnableFileLog.Value = cff.EnableFileLog;
Logger.EnableDebug.Value = cff.LoggingEnableDebug;
Logger.EnableStub.Value = cff.LoggingEnableStub;
Logger.EnableInfo.Value = cff.LoggingEnableInfo;
Logger.EnableWarn.Value = cff.LoggingEnableWarn;
Logger.EnableError.Value = cff.LoggingEnableError;
Logger.EnableTrace.Value = cff.LoggingEnableTrace;
Logger.EnableGuest.Value = cff.LoggingEnableGuest;
Logger.EnableFsAccessLog.Value = cff.LoggingEnableFsAccessLog;
Logger.FilteredClasses.Value = cff.LoggingFilteredClasses;
Logger.GraphicsDebugLevel.Value = cff.LoggingGraphicsDebugLevel;
Graphics.ResScale.Value = cff.ResScale;
Graphics.ResScaleCustom.Value = cff.ResScaleCustom;
Graphics.MaxAnisotropy.Value = cff.MaxAnisotropy;
Graphics.AspectRatio.Value = cff.AspectRatio;
Graphics.ShadersDumpPath.Value = cff.GraphicsShadersDumpPath;
Graphics.BackendThreading.Value = cff.BackendThreading;
Graphics.GraphicsBackend.Value = cff.GraphicsBackend;
Graphics.PreferredGpu.Value = cff.PreferredGpu;
Graphics.AntiAliasing.Value = cff.AntiAliasing;
Graphics.ScalingFilter.Value = cff.ScalingFilter;
Graphics.ScalingFilterLevel.Value = cff.ScalingFilterLevel;
Graphics.VSyncMode.Value = cff.VSyncMode;
Graphics.EnableCustomVSyncInterval.Value = cff.EnableCustomVSyncInterval;
Graphics.CustomVSyncInterval.Value = cff.CustomVSyncInterval;
Graphics.EnableShaderCache.Value = cff.EnableShaderCache;
Graphics.EnableTextureRecompression.Value = cff.EnableTextureRecompression;
Graphics.EnableMacroHLE.Value = cff.EnableMacroHLE;
Graphics.EnableColorSpacePassthrough.Value = cff.EnableColorSpacePassthrough;
System.Language.Value = cff.SystemLanguage;
System.Region.Value = cff.SystemRegion;
System.TimeZone.Value = cff.SystemTimeZone;
System.SystemTimeOffset.Value = shouldLoadFromFile ? cff.SystemTimeOffset : System.SystemTimeOffset.Value; // Get from global config only
System.MatchSystemTime.Value = shouldLoadFromFile ? cff.MatchSystemTime : System.MatchSystemTime.Value; // Get from global config only
System.EnableDockedMode.Value = cff.DockedMode;
System.EnablePtc.Value = cff.EnablePtc;
System.EnableLowPowerPtc.Value = cff.EnableLowPowerPtc;
System.EnableInternetAccess.Value = cff.EnableInternetAccess;
System.EnableFsIntegrityChecks.Value = cff.EnableFsIntegrityChecks;
System.FsGlobalAccessLogMode.Value = cff.FsGlobalAccessLogMode;
System.AudioBackend.Value = cff.AudioBackend;
System.AudioVolume.Value = cff.AudioVolume;
System.MemoryManagerMode.Value = cff.MemoryManagerMode;
System.DramSize.Value = cff.DramSize;
System.IgnoreMissingServices.Value = cff.IgnoreMissingServices;
System.IgnoreControllerApplet.Value = cff.IgnoreApplet;
System.UseHypervisor.Value = cff.UseHypervisor;
UI.GuiColumns.FavColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FavColumn : UI.GuiColumns.FavColumn.Value;
UI.GuiColumns.IconColumn.Value = shouldLoadFromFile ? cff.GuiColumns.IconColumn : UI.GuiColumns.IconColumn.Value;
UI.GuiColumns.AppColumn.Value = shouldLoadFromFile ? cff.GuiColumns.AppColumn : UI.GuiColumns.AppColumn.Value;
UI.GuiColumns.DevColumn.Value = shouldLoadFromFile ? cff.GuiColumns.DevColumn : UI.GuiColumns.DevColumn.Value;
UI.GuiColumns.VersionColumn.Value = shouldLoadFromFile ? cff.GuiColumns.VersionColumn : UI.GuiColumns.VersionColumn.Value;
UI.GuiColumns.TimePlayedColumn.Value = shouldLoadFromFile ? cff.GuiColumns.TimePlayedColumn : UI.GuiColumns.TimePlayedColumn.Value;
UI.GuiColumns.LastPlayedColumn.Value = shouldLoadFromFile ? cff.GuiColumns.LastPlayedColumn : UI.GuiColumns.LastPlayedColumn.Value;
UI.GuiColumns.FileExtColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FileExtColumn : UI.GuiColumns.FileExtColumn.Value;
UI.GuiColumns.FileSizeColumn.Value = shouldLoadFromFile ? cff.GuiColumns.FileSizeColumn : UI.GuiColumns.FileSizeColumn.Value;
UI.GuiColumns.PathColumn.Value = shouldLoadFromFile ? cff.GuiColumns.PathColumn : UI.GuiColumns.PathColumn.Value;
UI.ColumnSort.SortColumnId.Value = shouldLoadFromFile ? cff.ColumnSort.SortColumnId : UI.ColumnSort.SortColumnId.Value;
UI.ColumnSort.SortAscending.Value = shouldLoadFromFile ? cff.ColumnSort.SortAscending : UI.ColumnSort.SortAscending.Value;
UI.GameDirs.Value = shouldLoadFromFile ? cff.GameDirs : UI.GameDirs.Value;
UI.AutoloadDirs.Value = shouldLoadFromFile ? (cff.AutoloadDirs ?? []) : UI.AutoloadDirs.Value;
UI.ShownFileTypes.NSP.Value = shouldLoadFromFile ? cff.ShownFileTypes.NSP : UI.ShownFileTypes.NSP.Value;
UI.ShownFileTypes.PFS0.Value = shouldLoadFromFile ? cff.ShownFileTypes.PFS0 : UI.ShownFileTypes.PFS0.Value;
UI.ShownFileTypes.XCI.Value = shouldLoadFromFile ? cff.ShownFileTypes.XCI : UI.ShownFileTypes.XCI.Value;
UI.ShownFileTypes.NCA.Value = shouldLoadFromFile ? cff.ShownFileTypes.NCA : UI.ShownFileTypes.NCA.Value;
UI.ShownFileTypes.NRO.Value = shouldLoadFromFile ? cff.ShownFileTypes.NRO : UI.ShownFileTypes.NRO.Value;
UI.ShownFileTypes.NSO.Value = shouldLoadFromFile ? cff.ShownFileTypes.NSO : UI.ShownFileTypes.NSO.Value;
UI.LanguageCode.Value = shouldLoadFromFile ? cff.LanguageCode : UI.LanguageCode.Value;
UI.BaseStyle.Value = shouldLoadFromFile ? cff.BaseStyle : UI.BaseStyle.Value;
UI.GameListViewMode.Value = shouldLoadFromFile ? cff.GameListViewMode : UI.GameListViewMode.Value;
UI.ShowNames.Value = shouldLoadFromFile ? cff.ShowNames : UI.ShowNames.Value;
UI.IsAscendingOrder.Value = shouldLoadFromFile ? cff.IsAscendingOrder : UI.IsAscendingOrder.Value;
UI.GridSize.Value = shouldLoadFromFile ? cff.GridSize : UI.GridSize.Value;
UI.ApplicationSort.Value = shouldLoadFromFile ? cff.ApplicationSort : UI.ApplicationSort.Value;
UI.StartFullscreen.Value = shouldLoadFromFile ? cff.StartFullscreen : UI.StartFullscreen.Value;
UI.StartNoUI.Value = shouldLoadFromFile ? cff.StartNoUI : UI.StartNoUI.Value;
UI.ShowConsole.Value = shouldLoadFromFile ? cff.ShowConsole : UI.ShowConsole.Value;
UI.WindowStartup.WindowSizeWidth.Value = shouldLoadFromFile ? cff.WindowStartup.WindowSizeWidth : UI.WindowStartup.WindowSizeWidth.Value;
UI.WindowStartup.WindowSizeHeight.Value = shouldLoadFromFile ? cff.WindowStartup.WindowSizeHeight : UI.WindowStartup.WindowSizeHeight.Value;
UI.WindowStartup.WindowPositionX.Value = shouldLoadFromFile ? cff.WindowStartup.WindowPositionX : UI.WindowStartup.WindowPositionX.Value;
UI.WindowStartup.WindowPositionY.Value = shouldLoadFromFile ? cff.WindowStartup.WindowPositionY : UI.WindowStartup.WindowPositionY.Value;
UI.WindowStartup.WindowMaximized.Value = shouldLoadFromFile ? cff.WindowStartup.WindowMaximized : UI.WindowStartup.WindowMaximized.Value;
Hid.EnableKeyboard.Value = cff.EnableKeyboard;
Hid.EnableMouse.Value = cff.EnableMouse;
Hid.DisableInputWhenOutOfFocus.Value = shouldLoadFromFile ? cff.DisableInputWhenOutOfFocus: Hid.DisableInputWhenOutOfFocus.Value; // Get from global config only
Hid.Hotkeys.Value = shouldLoadFromFile ? cff.Hotkeys : Hid.Hotkeys.Value; // Get from global config only
Hid.InputConfig.Value = cff.InputConfig ?? [];
Hid.RainbowSpeed.Value = cff.RainbowSpeed;
Multiplayer.LanInterfaceId.Value = cff.MultiplayerLanInterfaceId;
Multiplayer.Mode.Value = cff.MultiplayerMode;
Multiplayer.DisableP2p.Value = cff.MultiplayerDisableP2p;
Multiplayer.LdnPassphrase.Value = cff.MultiplayerLdnPassphrase;
Multiplayer.LdnServer.Value = cff.LdnServer;
{
Hacks.ShowDirtyHacks.Value = cff.ShowDirtyHacks;
DirtyHacks hacks = new (cff.DirtyHacks ?? []);
Hacks.Xc2MenuSoftlockFix.Value = hacks.IsEnabled(DirtyHack.Xc2MenuSoftlockFix);
Hacks.EnableShaderTranslationDelay.Value = hacks.IsEnabled(DirtyHack.ShaderTranslationDelay);
Hacks.ShaderTranslationDelay.Value = hacks[DirtyHack.ShaderTranslationDelay].CoerceAtLeast(0);
}
if (configurationFileUpdated)
{
ToFileFormat().SaveConfig(configurationFilePath);
RyuLogger.Notice.Print(LogClass.Application, $"Configuration file updated to version {ConfigurationFileFormat.CurrentVersion}");
}
}
private static readonly Dictionary<int, Action<ConfigurationFileFormat>> _migrations =
Collections.NewDictionary<int, Action<ConfigurationFileFormat>>(
(2, static cff => cff.SystemRegion = Region.USA),
(3, static cff => cff.SystemTimeZone = "UTC"),
(4, static cff => cff.MaxAnisotropy = -1),
(5, static cff => cff.SystemTimeOffset = 0),
(8, static cff => cff.EnablePtc = true),
(9, static cff =>
{
cff.ColumnSort = new ColumnSort { SortColumnId = 0, SortAscending = false };
cff.Hotkeys = new KeyboardHotkeys { ToggleVSyncMode = Key.F1 };
}),
(10, static cff => cff.AudioBackend = AudioBackend.OpenAl),
(11, static cff =>
{
cff.ResScale = 1;
cff.ResScaleCustom = 1.0f;
}),
(12, static cff => cff.LoggingGraphicsDebugLevel = GraphicsDebugLevel.None),
// 13 -> LDN1
(14, static cff => cff.CheckUpdatesOnStart = true),
(16, static cff => cff.EnableShaderCache = true),
(17, static cff => cff.StartFullscreen = false),
(18, static cff => cff.AspectRatio = AspectRatio.Fixed16x9),
// 19 -> LDN2
(20, static cff => cff.ShowConfirmExit = true),
(21, static cff =>
{
// Initialize network config.
cff.MultiplayerMode = MultiplayerMode.Disabled;
cff.MultiplayerLanInterfaceId = "0";
}),
(22, static cff => cff.HideCursor = HideCursorMode.Never),
(24, static cff =>
{
cff.InputConfig =
[
new StandardKeyboardInputConfig
{
Version = InputConfig.CurrentVersion,
Backend = InputBackendType.WindowKeyboard,
Id = "0",
PlayerIndex = PlayerIndex.Player1,
ControllerType = ControllerType.ProController,
LeftJoycon = new LeftJoyconCommonConfig<Key>
{
DpadUp = Key.Up,
DpadDown = Key.Down,
DpadLeft = Key.Left,
DpadRight = Key.Right,
ButtonMinus = Key.Minus,
ButtonL = Key.E,
ButtonZl = Key.Q,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
LeftJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.W,
StickDown = Key.S,
StickLeft = Key.A,
StickRight = Key.D,
StickButton = Key.F,
},
RightJoycon = new RightJoyconCommonConfig<Key>
{
ButtonA = Key.Z,
ButtonB = Key.X,
ButtonX = Key.C,
ButtonY = Key.V,
ButtonPlus = Key.Plus,
ButtonR = Key.U,
ButtonZr = Key.O,
ButtonSl = Key.Unbound,
ButtonSr = Key.Unbound,
},
RightJoyconStick = new JoyconConfigKeyboardStick<Key>
{
StickUp = Key.I,
StickDown = Key.K,
StickLeft = Key.J,
StickRight = Key.L,
StickButton = Key.H,
},
}
];
}),
(26, static cff => cff.MemoryManagerMode = MemoryManagerMode.HostMappedUnsafe),
(27, static cff => cff.EnableMouse = false),
(29,
static cff =>
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1, Screenshot = Key.F8, ShowUI = Key.F4
}),
(30, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig.OfType<StandardControllerInputConfig>())
{
config.Rumble = new RumbleConfigController
{
EnableRumble = false, StrongRumble = 1f, WeakRumble = 1f,
};
}
}),
(31, static cff => cff.BackendThreading = BackendThreading.Auto),
(32, static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = Key.F5,
}),
(33, static cff =>
{
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = Key.F2,
};
cff.AudioVolume = 1;
}),
(34, static cff => cff.EnableInternetAccess = false),
(35, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig
.OfType<StandardControllerInputConfig>())
{
config.RangeLeft = 1.0f;
config.RangeRight = 1.0f;
}
}),
(36, static cff => cff.LoggingEnableTrace = false),
(37, static cff => cff.ShowConsole = true),
(38, static cff =>
{
cff.BaseStyle = "Dark";
cff.GameListViewMode = 0;
cff.ShowNames = true;
cff.GridSize = 2;
cff.LanguageCode = "en_US";
}),
(39,
static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = Key.Unbound,
ResScaleDown = Key.Unbound
}),
(40, static cff => cff.GraphicsBackend = GraphicsBackend.OpenGl),
(41,
static cff => cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = cff.Hotkeys.ToggleVSyncMode,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = cff.Hotkeys.ResScaleUp,
ResScaleDown = cff.Hotkeys.ResScaleDown,
VolumeUp = Key.Unbound,
VolumeDown = Key.Unbound
}),
(42, static cff => cff.EnableMacroHLE = true),
(43, static cff => cff.UseHypervisor = true),
(44, static cff =>
{
cff.AntiAliasing = AntiAliasing.None;
cff.ScalingFilter = ScalingFilter.Bilinear;
cff.ScalingFilterLevel = 80;
}),
(45,
static cff => cff.ShownFileTypes = new ShownFileTypes
{
NSP = true,
PFS0 = true,
XCI = true,
NCA = true,
NRO = true,
NSO = true
}),
(46, static cff => cff.UseHypervisor = OperatingSystem.IsMacOS()),
(47,
static cff => cff.WindowStartup = new WindowStartup
{
WindowPositionX = 0,
WindowPositionY = 0,
WindowSizeHeight = 760,
WindowSizeWidth = 1280,
WindowMaximized = false
}),
(48, static cff => cff.EnableColorSpacePassthrough = false),
(49, static _ =>
{
if (OperatingSystem.IsMacOS())
{
AppDataManager.FixMacOSConfigurationFolders();
}
}),
(50, static cff => cff.EnableHardwareAcceleration = true),
(51, static cff => cff.RememberWindowState = true),
(52, static cff => cff.AutoloadDirs = []),
(53, static cff => cff.EnableLowPowerPtc = false),
(54, static cff => cff.DramSize = MemoryConfiguration.MemoryConfiguration4GiB),
(55, static cff => cff.IgnoreApplet = false),
(56, static cff => cff.ShowTitleBar = !OperatingSystem.IsWindows()),
(57, static cff =>
{
cff.VSyncMode = VSyncMode.Switch;
cff.EnableCustomVSyncInterval = false;
cff.Hotkeys = new KeyboardHotkeys
{
ToggleVSyncMode = Key.F1,
Screenshot = cff.Hotkeys.Screenshot,
ShowUI = cff.Hotkeys.ShowUI,
Pause = cff.Hotkeys.Pause,
ToggleMute = cff.Hotkeys.ToggleMute,
ResScaleUp = cff.Hotkeys.ResScaleUp,
ResScaleDown = cff.Hotkeys.ResScaleDown,
VolumeUp = cff.Hotkeys.VolumeUp,
VolumeDown = cff.Hotkeys.VolumeDown,
CustomVSyncIntervalIncrement = Key.Unbound,
CustomVSyncIntervalDecrement = Key.Unbound,
};
cff.CustomVSyncInterval = 120;
}),
// 58 migration accidentally got skipped, but it worked with no issues somehow lol
(59, static cff =>
{
cff.ShowDirtyHacks = false;
cff.DirtyHacks = [];
// This was accidentally enabled by default when it was PRed. That is not what we want,
// so as a compromise users who want to use it will simply need to re-enable it once after updating.
cff.IgnoreApplet = false;
}),
(60, static cff => cff.StartNoUI = false),
(61, static cff =>
{
foreach (StandardControllerInputConfig config in cff.InputConfig.OfType<StandardControllerInputConfig>())
{
config.Led = new LedConfigController
{
EnableLed = false,
TurnOffLed = false,
UseRainbow = false,
LedColor = new Color(255, 5, 1, 253).ToUInt32()
};
}
}),
(62, static cff => cff.RainbowSpeed = 1f),
(63, static cff => cff.MatchSystemTime = false),
(64, static cff => cff.LoggingEnableAvalonia = false),
(65, static cff => cff.UpdateCheckerType = cff.CheckUpdatesOnStart ? UpdaterType.PromptAtStartup : UpdaterType.Off),
(66, static cff => cff.DisableInputWhenOutOfFocus = false),
(67, static cff => cff.FocusLostActionType = cff.DisableInputWhenOutOfFocus ? FocusLostType.BlockInput : FocusLostType.DoNothing)
);
}
}