ryujinx/src/Ryujinx/Systems/Configuration/LoggerModule.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

78 lines
3 KiB
C#

using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Logging.Targets;
using System;
using System.IO;
namespace Ryujinx.Ava.Systems.Configuration
{
public static class LoggerModule
{
public static void Initialize()
{
ConfigurationState.Instance.Logger.EnableDebug.Event +=
(_, e) => Logger.SetEnable(LogLevel.Debug, e.NewValue);
ConfigurationState.Instance.Logger.EnableStub.Event +=
(_, e) => Logger.SetEnable(LogLevel.Stub, e.NewValue);
ConfigurationState.Instance.Logger.EnableInfo.Event +=
(_, e) => Logger.SetEnable(LogLevel.Info, e.NewValue);
ConfigurationState.Instance.Logger.EnableWarn.Event +=
(_, e) => Logger.SetEnable(LogLevel.Warning, e.NewValue);
ConfigurationState.Instance.Logger.EnableError.Event +=
(_, e) => Logger.SetEnable(LogLevel.Error, e.NewValue);
ConfigurationState.Instance.Logger.EnableTrace.Event +=
(_, e) => Logger.SetEnable(LogLevel.Trace, e.NewValue);
ConfigurationState.Instance.Logger.EnableGuest.Event +=
(_, e) => Logger.SetEnable(LogLevel.Guest, e.NewValue);
ConfigurationState.Instance.Logger.EnableFsAccessLog.Event +=
(_, e) => Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
ConfigurationState.Instance.Logger.FilteredClasses.Event += (_, e) =>
{
bool noFilter = e.NewValue.Length == 0;
foreach (LogClass logClass in Enum.GetValues<LogClass>())
{
Logger.SetEnable(logClass, noFilter);
}
foreach (LogClass logClass in e.NewValue)
{
Logger.SetEnable(logClass, true);
}
};
ConfigurationState.Instance.Logger.EnableFileLog.Event += (_, e) =>
{
if (e.NewValue)
{
string logDir = AppDataManager.LogsDirPath;
FileStream logFile = null;
if (!string.IsNullOrEmpty(logDir))
{
logFile = FileLogTarget.PrepareLogFile(logDir);
}
if (logFile == null)
{
Logger.Error?.Print(LogClass.Application,
"No writable log directory available. Make sure either the Logs directory, Application Data, or the Ryujinx directory is writable.");
Logger.RemoveTarget("file");
return;
}
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget("file", logFile),
1000
));
}
else
{
Logger.RemoveTarget("file");
}
};
}
}
}