ryujinx/src/Ryujinx/Systems/PlayReport/Specs.cs
Evan Husted 2317c06364 misc: small Avalonia project restructure
Moved AppLibrary, Configuration, and PlayReport namespaces to Ryujinx.Systems, add the compat list stuff in the base Ryujinx.Systems namespace.
Moved the compatibility UI stuff to the proper UI view/viewmodel folders.
2025-03-04 18:01:48 -06:00

249 lines
11 KiB
C#

using MsgPack;
using Ryujinx.Ava.Systems.AppLibrary;
using System;
using System.Collections.Generic;
using System.Linq;
namespace Ryujinx.Ava.Systems.PlayReport
{
/// <summary>
/// A mapping of title IDs to value formatter specs.
///
/// <remarks>Generally speaking, use the <see cref="Analyzer"/>.AddSpec(...) methods instead of creating this class yourself.</remarks>
/// </summary>
public class GameSpec
{
public static GameSpec Create(string requiredTitleId, params IEnumerable<string> otherTitleIds)
=> new() { TitleIds = otherTitleIds.Prepend(requiredTitleId).ToArray() };
public static GameSpec Create(IEnumerable<string> titleIds)
=> new() { TitleIds = titleIds.ToArray() };
private int _lastPriority;
public required string[] TitleIds { get; init; }
public const string DefaultDescription = "Formats the details on your Discord presence based on logged data from the game.";
private string _valueDescription;
public string Description => _valueDescription ?? DefaultDescription;
public GameSpec WithDescription(string description)
{
_valueDescription = description != null
? $"Formats the details on your Discord presence {description}"
: null;
return this;
}
public List<FormatterSpecBase> ValueFormatters { get; } = [];
/// <summary>
/// Add a value formatter to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(
string reportKey,
SingleValueFormatter valueFormatter
) => AddValueFormatter(_lastPriority++, reportKey, valueFormatter);
/// <summary>
/// Add a value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific key that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKey">The key name to match.</param>
/// <param name="valueFormatter">The function which can return a potential formatted value.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddValueFormatter(
int priority,
string reportKey,
SingleValueFormatter valueFormatter
) => AddValueFormatter(new FormatterSpec
{
Priority = priority, ReportKeys = [reportKey], Formatter = valueFormatter
});
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(
string[] reportKeys,
MultiValueFormatter valueFormatter
) => AddMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddMultiValueFormatter(
int priority,
string[] reportKeys,
MultiValueFormatter valueFormatter
) => AddValueFormatter(new MultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
/// <summary>
/// Add a multi-value formatter to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(string[], MultiValueFormatter)"/>.
/// </summary>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(
string[] reportKeys,
SparseMultiValueFormatter valueFormatter
) => AddSparseMultiValueFormatter(_lastPriority++, reportKeys, valueFormatter);
/// <summary>
/// Add a multi-value formatter at a specific priority to the current <see cref="GameSpec"/>
/// matching a specific set of keys that could exist in a Play Report for the previously specified title IDs.
/// <br/><br/>
/// The 'Sparse' multi-value formatters do not require every key to be present.
/// If you need this requirement, use <see cref="AddMultiValueFormatter(int, string[], MultiValueFormatter)"/>.
/// </summary>
/// <param name="priority">The resolution priority of this value formatter. Higher resolves sooner.</param>
/// <param name="reportKeys">The key names to match.</param>
/// <param name="valueFormatter">The function which can format the values.</param>
/// <returns>The current <see cref="GameSpec"/>, for chaining convenience.</returns>
public GameSpec AddSparseMultiValueFormatter(
int priority,
string[] reportKeys,
SparseMultiValueFormatter valueFormatter
) => AddValueFormatter(new SparseMultiFormatterSpec
{
Priority = priority, ReportKeys = reportKeys, Formatter = valueFormatter
});
private GameSpec AddValueFormatter<T>(T formatterSpec) where T : FormatterSpecBase
{
ValueFormatters.Add(formatterSpec);
return this;
}
}
/// <summary>
/// A struct containing the data for a mapping of a key in a Play Report to a formatter for its potential value.
/// </summary>
public class FormatterSpec : FormatterSpecBase
{
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(ReportKeys[0], out MessagePackObject valuePackObject))
{
result = null;
return false;
}
result = valuePackObject;
return true;
}
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their potential values.
/// </summary>
public class MultiFormatterSpec : FormatterSpecBase
{
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
List<MessagePackObject> packedObjects = [];
foreach (string reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
{
result = null;
return false;
}
packedObjects.Add(valuePackObject);
}
result = packedObjects;
return true;
}
}
/// <summary>
/// A struct containing the data for a mapping of an arbitrary key set in a Play Report to a formatter for their sparsely populated potential values.
/// </summary>
public class SparseMultiFormatterSpec : FormatterSpecBase
{
public override bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object result)
{
Dictionary<string, MessagePackObject> packedObjects = [];
foreach (string reportKey in ReportKeys)
{
if (!playReport.ReportData.AsDictionary().TryGetValue(reportKey, out MessagePackObject valuePackObject))
continue;
packedObjects.Add(reportKey, valuePackObject);
}
result = packedObjects;
return true;
}
}
public abstract class FormatterSpecBase
{
public abstract bool GetData(Horizon.Prepo.Types.PlayReport playReport, out object data);
public int Priority { get; init; }
public string[] ReportKeys { get; init; }
public Delegate Formatter { get; init; }
public bool TryFormat(ApplicationMetadata appMeta, Horizon.Prepo.Types.PlayReport playReport,
out FormattedValue formattedValue)
{
formattedValue = default;
if (!GetData(playReport, out object data))
return false;
if (data is FormattedValue fv)
{
formattedValue = fv;
return true;
}
switch (Formatter)
{
case SingleValueFormatter svf when data is MessagePackObject match:
formattedValue = svf(
new SingleValue(match) { Application = appMeta, PlayReport = playReport }
);
return true;
case MultiValueFormatter mvf when data is List<MessagePackObject> matches:
formattedValue = mvf(
new MultiValue(matches) { Application = appMeta, PlayReport = playReport }
);
return true;
case SparseMultiValueFormatter smvf when data is Dictionary<string, MessagePackObject> sparseMatches:
formattedValue = smvf(
new SparseMultiValue(sparseMatches) { Application = appMeta, PlayReport = playReport }
);
return true;
default:
throw new InvalidOperationException("Formatter delegate is not of a known type!");
}
}
}
}